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General Tabletop Discussion
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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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<blockquote data-quote="MoonSong" data-source="post: 6930285" data-attributes="member: 6689464"><p>But all I said is it was a cool monster, a character that felt comfortable at being non-humanish -good if that is you thing, but I just don't dig these-, I didn't have the context to understand what you were trying to say. Nothing is more ambiguous than a picture without a context. I didn't know what you were trying to say. Without that context all I could think of was "Why are you comparing my desired kind of character that I want to look as normal as possible with a character that is an obvious mutant of sorts?" </p><p></p><p></p><p></p><p>I'm really confused here, were you doing an example in good faith? what effect exactly were you trying to say by exaggerating? -The language barrier is not a poblem for me, but the pragmatic barrier and the lack of tone are not working too well for me now-</p><p></p><p></p><p></p><p>But the creativity came with mixing and matching, to get spells together to do stuff on the fly with ingenuity rather than a cold calculation. </p><p></p><p></p><p></p><p>Well it is nice of you. Just one thing, I don't care as much at mechanical minutia, but mechanics in D&D matter, I cannot really play a frail weak and vulnerable cute enchantress if she has 20 Str, 20 Con 22 AC, tons of hit points, tons of blowing stuff spells, no actual meaningful charms and she also looks like a dead body or a reptilian dragon, or if she is perpetually surrounded in sparks. No amount of roleplaying will turn a fireball into a familiar, a flying disk or any of the other effects sorcerers cannot do anymore. And well, symbols to me matter, a lot. A book is a symbol too hard to ignore, more so with the heavy emphasis on schools and all that.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6930285, member: 6689464"] But all I said is it was a cool monster, a character that felt comfortable at being non-humanish -good if that is you thing, but I just don't dig these-, I didn't have the context to understand what you were trying to say. Nothing is more ambiguous than a picture without a context. I didn't know what you were trying to say. Without that context all I could think of was "Why are you comparing my desired kind of character that I want to look as normal as possible with a character that is an obvious mutant of sorts?" I'm really confused here, were you doing an example in good faith? what effect exactly were you trying to say by exaggerating? -The language barrier is not a poblem for me, but the pragmatic barrier and the lack of tone are not working too well for me now- But the creativity came with mixing and matching, to get spells together to do stuff on the fly with ingenuity rather than a cold calculation. Well it is nice of you. Just one thing, I don't care as much at mechanical minutia, but mechanics in D&D matter, I cannot really play a frail weak and vulnerable cute enchantress if she has 20 Str, 20 Con 22 AC, tons of hit points, tons of blowing stuff spells, no actual meaningful charms and she also looks like a dead body or a reptilian dragon, or if she is perpetually surrounded in sparks. No amount of roleplaying will turn a fireball into a familiar, a flying disk or any of the other effects sorcerers cannot do anymore. And well, symbols to me matter, a lot. A book is a symbol too hard to ignore, more so with the heavy emphasis on schools and all that. [/QUOTE]
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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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