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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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<blockquote data-quote="Jester David" data-source="post: 6931960" data-attributes="member: 37579"><p>Well, three novelists don't make a novel line. That's a pretty sad number of novels. Plus, two of the authors (and their most famous characters) aren't well liked. </p><p>They need more authors, but aren't in a great position to find new blood. The last time they tried to expand the number of novels, the best they could do is bringing in people who used to write for D&D 20 years ago.</p><p></p><p>The novels situation is tricky. There's a lot going on there. For starters, Realms novels are basically Young Adult fiction, and always have been. But there's a heck of a lot more competition in the YA field. And a heck of a lot more mature, grown up fantasy fiction. Staying competitive on book shelves is much harder now. </p><p>Plus the Realms have a HUGE back catalogue of novels. They can make a decent amount of money just keeping classics in print. </p><p></p><p>Licensing it out to another publisher makes it significantly easier to get new writers. And good writers. Which has always been the issue with the D&D novels. And the other company is likely much more proficient in novel soliciting, distribution, and the like. </p><p></p><p></p><p>You mock, but there's something nice about having the people in charge be approachable. You can ask them anything, and not in a "mail in a question and hope it is answered" sort of way. And as people interact with them and talk about #dnd it makes the game visible.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6931960, member: 37579"] Well, three novelists don't make a novel line. That's a pretty sad number of novels. Plus, two of the authors (and their most famous characters) aren't well liked. They need more authors, but aren't in a great position to find new blood. The last time they tried to expand the number of novels, the best they could do is bringing in people who used to write for D&D 20 years ago. The novels situation is tricky. There's a lot going on there. For starters, Realms novels are basically Young Adult fiction, and always have been. But there's a heck of a lot more competition in the YA field. And a heck of a lot more mature, grown up fantasy fiction. Staying competitive on book shelves is much harder now. Plus the Realms have a HUGE back catalogue of novels. They can make a decent amount of money just keeping classics in print. Licensing it out to another publisher makes it significantly easier to get new writers. And good writers. Which has always been the issue with the D&D novels. And the other company is likely much more proficient in novel soliciting, distribution, and the like. You mock, but there's something nice about having the people in charge be approachable. You can ask them anything, and not in a "mail in a question and hope it is answered" sort of way. And as people interact with them and talk about #dnd it makes the game visible. [/QUOTE]
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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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