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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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<blockquote data-quote="Caliburn101" data-source="post: 6932259" data-attributes="member: 6802178"><p>Quite the discussion, and unfortunately shot through with a little too much inflexible exchange.</p><p></p><p>That said, I agree that WoTC would be well served to consider doubling their release schedule. </p><p> </p><p>APs are OK, but they aren't fantastic. They are also far too mico-focussed.</p><p></p><p>We can only have things officially set in one small part of one particular game world? Really?</p><p></p><p>Every one has to be a campaign arc in length? OK I guess.</p><p></p><p>But introducing a bit of this there and a little of that here in large, pricey books unless you just happen to want exactly that type of adventure in your game world, or indeed the Forgotten Realms? Because of a middle of the road, not too successful MMO that is set there? I would doubt that is effective at promoting either.</p><p></p><p>I have got far more use out of the new Tome of Beasts from the recent third party Kickstarter than I have out of ALL the APs put together, and I am running a Greyhawk Campaign...</p><p></p><p>THE edition that brings all the editions together? How about something relevantly to the primary game world of the first three? How about giving us something other than APs which require a new campaign be run by the GM each time they want to use the latest product?</p><p></p><p>I would much rather be regularly using WoTC 5th edition books in my own onto in campaign. I would much rather go to my D&D club and see someone, somewhere running something ther than the doorstop APs that suck up all the creative oxygen.</p><p></p><p>Give us more that can be used creativel because it was designed that way, not because we retrofit it and had to ignore large sections of it because it was so world specific, region specific, episodically interlinked and massively multilevel.</p><p></p><p>I hope the new book with extra subclasses et al gives us more to work with, because at the moment, third party publishers are getting much more of my attention, and I think that's is a shame. I would much rather more of that more generally useful and innovative material was coming out of the WoTC team at a rate relevant to the game I play in and the two games I run.</p><p></p><p>No, my entry here won't change a thing, and I undertstand the alternative points of view on this, but it was interesting articulating what I would like to see, and I can say that a good number of players and GMs I know agree with me.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 6932259, member: 6802178"] Quite the discussion, and unfortunately shot through with a little too much inflexible exchange. That said, I agree that WoTC would be well served to consider doubling their release schedule. APs are OK, but they aren't fantastic. They are also far too mico-focussed. We can only have things officially set in one small part of one particular game world? Really? Every one has to be a campaign arc in length? OK I guess. But introducing a bit of this there and a little of that here in large, pricey books unless you just happen to want exactly that type of adventure in your game world, or indeed the Forgotten Realms? Because of a middle of the road, not too successful MMO that is set there? I would doubt that is effective at promoting either. I have got far more use out of the new Tome of Beasts from the recent third party Kickstarter than I have out of ALL the APs put together, and I am running a Greyhawk Campaign... THE edition that brings all the editions together? How about something relevantly to the primary game world of the first three? How about giving us something other than APs which require a new campaign be run by the GM each time they want to use the latest product? I would much rather be regularly using WoTC 5th edition books in my own onto in campaign. I would much rather go to my D&D club and see someone, somewhere running something ther than the doorstop APs that suck up all the creative oxygen. Give us more that can be used creativel because it was designed that way, not because we retrofit it and had to ignore large sections of it because it was so world specific, region specific, episodically interlinked and massively multilevel. I hope the new book with extra subclasses et al gives us more to work with, because at the moment, third party publishers are getting much more of my attention, and I think that's is a shame. I would much rather more of that more generally useful and innovative material was coming out of the WoTC team at a rate relevant to the game I play in and the two games I run. No, my entry here won't change a thing, and I undertstand the alternative points of view on this, but it was interesting articulating what I would like to see, and I can say that a good number of players and GMs I know agree with me. [/QUOTE]
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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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