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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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<blockquote data-quote="BryonD" data-source="post: 6932693" data-attributes="member: 957"><p>If meaningless anecdotes offend your sensibilities, please be advised to skip this post.</p><p></p><p>My group has switched back to Pathfinder.</p><p>I led that change, but the votes were two in favor, two don't care either way, and zero for stay with 5E.</p><p>We played 5E for right at two years. We had a lot of fun. It is a great game.</p><p>I'd been playing 3E/PF for going on 15 years and 5E was the good new shiny. It worked great.</p><p>Now that we've played 5E for two years, it isn't new. And we feel that the depth of the game (or lack thereof) is starting to show. Which isn't remotely to say that it is inadequate. Again, we had two great years with it. I'm sure we could continue playing it for some time and have a lot of fun. But the level of texture offered by PF is simply greater. It took 15 years to "burn out" the first time and that has been nicely recharged. Whereas 5E burnout is already starting. Not so bad I need to quit, but bad enough that the levels of preference clearly crossed over and PF is back in the lead.</p><p></p><p>I think the thinness of content has played into this. </p><p>But honestly I think it is largely the nature of the bounded system. I've been very vocal in praising it and I'm not retracting that. But two years later it is kinda done. And when they do put out a new class or spell they feel very mechanically shallow. I'm not going to try to defend my opinion here. It is my opinion and is shared by my group, so that is good enough. But for examples sake, a new class is still going to be the same prof bonus plus their prime attribute to hit one simple AC. I'm eager to get back touch ACs and frequent ability damage, and size modifiers, etc etc etc.</p><p>Things feel more distinct and customized.</p><p></p><p>I make no claim that this applies to any other group.</p><p>I make even less claim that this applies to the TTRPG marketplace.</p><p>And I make way far and away less claim that if this *did* apply to the TTRPG marketplace that it must matter at all to WotC's big picture brand value strategy for D&D.</p></blockquote><p></p>
[QUOTE="BryonD, post: 6932693, member: 957"] If meaningless anecdotes offend your sensibilities, please be advised to skip this post. My group has switched back to Pathfinder. I led that change, but the votes were two in favor, two don't care either way, and zero for stay with 5E. We played 5E for right at two years. We had a lot of fun. It is a great game. I'd been playing 3E/PF for going on 15 years and 5E was the good new shiny. It worked great. Now that we've played 5E for two years, it isn't new. And we feel that the depth of the game (or lack thereof) is starting to show. Which isn't remotely to say that it is inadequate. Again, we had two great years with it. I'm sure we could continue playing it for some time and have a lot of fun. But the level of texture offered by PF is simply greater. It took 15 years to "burn out" the first time and that has been nicely recharged. Whereas 5E burnout is already starting. Not so bad I need to quit, but bad enough that the levels of preference clearly crossed over and PF is back in the lead. I think the thinness of content has played into this. But honestly I think it is largely the nature of the bounded system. I've been very vocal in praising it and I'm not retracting that. But two years later it is kinda done. And when they do put out a new class or spell they feel very mechanically shallow. I'm not going to try to defend my opinion here. It is my opinion and is shared by my group, so that is good enough. But for examples sake, a new class is still going to be the same prof bonus plus their prime attribute to hit one simple AC. I'm eager to get back touch ACs and frequent ability damage, and size modifiers, etc etc etc. Things feel more distinct and customized. I make no claim that this applies to any other group. I make even less claim that this applies to the TTRPG marketplace. And I make way far and away less claim that if this *did* apply to the TTRPG marketplace that it must matter at all to WotC's big picture brand value strategy for D&D. [/QUOTE]
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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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