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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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<blockquote data-quote="Tony Vargas" data-source="post: 6935077" data-attributes="member: 996"><p>It appeals to hard-core 'loyal' fans who stick with the game through the full run of every edition, and thus buy a lot of product. It's a way of flogging revenue out of a very small, very devoted, fan base (it continues to work for Paizo with PF, for instance).</p><p></p><p>The slow pace of release, as ByronD very cogently pointed out, doesn't flog revenue, nor does it build up the game itself or the broader hobby by getting new players to try the game nor retaining them with an on-line subscription model, as 4e was meant to, even though all the tools were never delivered. </p><p>What keeping a core, readily-identifyable 3-book set on the shelves does do, is help maintain the D&D name & IP's place in the hobby. </p><p>That can be leveraged to make real money in some other market.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6935077, member: 996"] It appeals to hard-core 'loyal' fans who stick with the game through the full run of every edition, and thus buy a lot of product. It's a way of flogging revenue out of a very small, very devoted, fan base (it continues to work for Paizo with PF, for instance). The slow pace of release, as ByronD very cogently pointed out, doesn't flog revenue, nor does it build up the game itself or the broader hobby by getting new players to try the game nor retaining them with an on-line subscription model, as 4e was meant to, even though all the tools were never delivered. What keeping a core, readily-identifyable 3-book set on the shelves does do, is help maintain the D&D name & IP's place in the hobby. That can be leveraged to make real money in some other market. [/QUOTE]
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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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