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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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<blockquote data-quote="Sacrosanct" data-source="post: 6936051" data-attributes="member: 15700"><p>Yeah, like it or hate it, WoTC has been very clear on their approach with classes. Rather than have class bloat (like 3e), they are taking an approach of greater customization. I.e., rather than have 150 unique classes/subclasses, they've got your core, and you augment those core with customization via feats and backgrounds. E.g., rather than have a separate fightery rogue type class, you can be a fighter with a criminal background and dungeon delver feat or something like that.</p><p></p><p>Personally, IMO, I like this approach better. I'd rather have the tools and get my hands dirty creating things than a completed premade list of classes. I understand how others have different opinions.</p><p></p><p>The second part of that is 3PP support. 5e has expanded on the OGL significantly with the DMs Guild. It's a clear message to everyone that WoTC has no intention of doing splat bloat, but is leaving that up to the fanbase. I also support that. Some of the best material in the history of RPGs have been fan creations. Heck, wasn't Ebberon a fan creation?</p><p></p><p>So at this point, while everyone does have the right to complain about something not being there, if we know the business model of WoTC, what's the point in doing so about things we already know the answers to? WoTC has given us the solutions. It might not be the solutions everyone wants, but it's still a solution that does exist.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6936051, member: 15700"] Yeah, like it or hate it, WoTC has been very clear on their approach with classes. Rather than have class bloat (like 3e), they are taking an approach of greater customization. I.e., rather than have 150 unique classes/subclasses, they've got your core, and you augment those core with customization via feats and backgrounds. E.g., rather than have a separate fightery rogue type class, you can be a fighter with a criminal background and dungeon delver feat or something like that. Personally, IMO, I like this approach better. I'd rather have the tools and get my hands dirty creating things than a completed premade list of classes. I understand how others have different opinions. The second part of that is 3PP support. 5e has expanded on the OGL significantly with the DMs Guild. It's a clear message to everyone that WoTC has no intention of doing splat bloat, but is leaving that up to the fanbase. I also support that. Some of the best material in the history of RPGs have been fan creations. Heck, wasn't Ebberon a fan creation? So at this point, while everyone does have the right to complain about something not being there, if we know the business model of WoTC, what's the point in doing so about things we already know the answers to? WoTC has given us the solutions. It might not be the solutions everyone wants, but it's still a solution that does exist. [/QUOTE]
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Community
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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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