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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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<blockquote data-quote="Corwin" data-source="post: 6936292" data-attributes="member: 1560"><p>Cool. Me too. And 5e accomplishes a great deal of the latter, without needing the former. Which is a win for its players. Unless "spending money" is more important to some players than "having options". I suppose that's possible.</p><p></p><p></p><p>It could be argued that a great deal, majority even, of 1e, 2e and 4e mechanics aren't (and shouldn't be) supported in 5e. Because, <em>mechanically</em>, they are not the same. So why would anyone expect to see older things mechanically supported in the new thing? That's weird.</p><p></p><p></p><p>Anyone who expects to convert a character from a previous edition into 5e, without filtering the desired character through 5e's system expectations, baselines, and parameters, is delusional. I've managed to convert plenty of old characters and concepts into 5e. What I didn't do is look for the crunchy doodads. I took the ideas/concepts/flavor of the character and used the equivalent in 5e to bring it forward. 5e has failed to accomplish any attempt thus far. And I can't think of any that it can't do. Not unless you start getting into the quirky, late-edition splat offerings that stretched the bounds of the system they were even made for. Or the ultra-niche stuff that some peculiar settings made possible. But anything from the first few years of any edition? Not a thing I can think of that can't be done cleanly.</p><p></p><p></p><p>I'm not attacking or defending 5e in any real sense. I'm just stating the fact, that 5e offers more character options in its first few years than previous editions managed. That's all.</p></blockquote><p></p>
[QUOTE="Corwin, post: 6936292, member: 1560"] Cool. Me too. And 5e accomplishes a great deal of the latter, without needing the former. Which is a win for its players. Unless "spending money" is more important to some players than "having options". I suppose that's possible. It could be argued that a great deal, majority even, of 1e, 2e and 4e mechanics aren't (and shouldn't be) supported in 5e. Because, [I]mechanically[/I], they are not the same. So why would anyone expect to see older things mechanically supported in the new thing? That's weird. Anyone who expects to convert a character from a previous edition into 5e, without filtering the desired character through 5e's system expectations, baselines, and parameters, is delusional. I've managed to convert plenty of old characters and concepts into 5e. What I didn't do is look for the crunchy doodads. I took the ideas/concepts/flavor of the character and used the equivalent in 5e to bring it forward. 5e has failed to accomplish any attempt thus far. And I can't think of any that it can't do. Not unless you start getting into the quirky, late-edition splat offerings that stretched the bounds of the system they were even made for. Or the ultra-niche stuff that some peculiar settings made possible. But anything from the first few years of any edition? Not a thing I can think of that can't be done cleanly. I'm not attacking or defending 5e in any real sense. I'm just stating the fact, that 5e offers more character options in its first few years than previous editions managed. That's all. [/QUOTE]
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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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