Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Wanting more content doesn't always equate to wanting tons of splat options so please stop.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6937122" data-attributes="member: 996"><p>One great thing about a market shrinking to a third it's former size because the 400lb gorilla took a powder - there's amazing 'growth' potential when it comes back!</p><p></p><p>Couple that with any coattail effect from the explosion in board-game popularity...</p><p></p><p></p><p>Both good points. </p><p></p><p>It'd probably be better not to keep using the class construct just because D&D always has. But that's soooo not on option. ;P Given that only two poor options are worthy of consideration, yes, I agree that basing classes on fictional archetypes is sensible. I'm not sure the Cleric is the only example of D&D deviating from that sense, though. </p><p></p><p>The 3e Sorcerer, for instance, is a class vehicle for a novel mechanic - spontaneous casting. Likwise the later 3.5 Warlock (and Warmage), for at-will casting. The 5e Warlock works because it has a newly unique mechanical schtick, sort-rest-recharge casting, while the Sorcerer suffers for it's newly-exclusive metamagic not being enough to carry it.</p><p></p><p>That they don't illustrates the 'need' to add classes rather than just proliferate barely-different sub-classes.</p><p></p><p>Unlike the Cleric, Sorcerer, Wizard, and Warlock, for instances. Also, on the flip side of that, the non-casting sub-classes are left to cover so many fictional archetypes that they could really be broken out into a number of full classes. If we were going by archetype, entirely. But the impetus for unique mechanics to define a class seems to seriously get in the way of that.</p><p></p><p>...</p><p></p><p>Oh, and on a more brand-management/philosophical side, presenting a more consistent brand image is a virtue that could be made of that necessity, as well. I'd be sanguine about a big-book-o-crunch if it the other alternative were rolling a half-ed. Aside from that, I think little bits of crunch where they'd dovetail neatly with a campaign supplement as in SCAG is a good model.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6937122, member: 996"] One great thing about a market shrinking to a third it's former size because the 400lb gorilla took a powder - there's amazing 'growth' potential when it comes back! Couple that with any coattail effect from the explosion in board-game popularity... Both good points. It'd probably be better not to keep using the class construct just because D&D always has. But that's soooo not on option. ;P Given that only two poor options are worthy of consideration, yes, I agree that basing classes on fictional archetypes is sensible. I'm not sure the Cleric is the only example of D&D deviating from that sense, though. The 3e Sorcerer, for instance, is a class vehicle for a novel mechanic - spontaneous casting. Likwise the later 3.5 Warlock (and Warmage), for at-will casting. The 5e Warlock works because it has a newly unique mechanical schtick, sort-rest-recharge casting, while the Sorcerer suffers for it's newly-exclusive metamagic not being enough to carry it. That they don't illustrates the 'need' to add classes rather than just proliferate barely-different sub-classes. Unlike the Cleric, Sorcerer, Wizard, and Warlock, for instances. Also, on the flip side of that, the non-casting sub-classes are left to cover so many fictional archetypes that they could really be broken out into a number of full classes. If we were going by archetype, entirely. But the impetus for unique mechanics to define a class seems to seriously get in the way of that. ... Oh, and on a more brand-management/philosophical side, presenting a more consistent brand image is a virtue that could be made of that necessity, as well. I'd be sanguine about a big-book-o-crunch if it the other alternative were rolling a half-ed. Aside from that, I think little bits of crunch where they'd dovetail neatly with a campaign supplement as in SCAG is a good model. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wanting more content doesn't always equate to wanting tons of splat options so please stop.
Top