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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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<blockquote data-quote="Tony Vargas" data-source="post: 6937490" data-attributes="member: 996"><p>The way I see it, we're likely course-correcting as it is (just for one common instance, due to not sticking to the 6-8 encounter day), the burden's not likely to increase all that much. </p><p></p><p>And, closing the door on non-core material is easy.</p><p></p><p>In the context of 5e, yes. Evoking the best (or most significant) in past editions also has a hand in it. Is it a legitimate archetype, has it featured prominently (and early) in a past edition, making it part of that D&D's identity, can it be supported by a distinctive mechanic?</p><p></p><p>Obvious archetype, was a late addition to most eds, but in 3e from the beginning (and IMHO, particularly prominent in 3e as it was the 'beginner' class more so than the more complicated to build/play effectively Fighter), and has Rage as a distinctive mechanic. Ranger, OTOH, mushy archetype, no solid mechanical support, but prominent & early in most eds. Yep, I agree, though I can see why they felt the need to include the ranger, anyway, as it has been there alongside the big 4 in every PH1.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6937490, member: 996"] The way I see it, we're likely course-correcting as it is (just for one common instance, due to not sticking to the 6-8 encounter day), the burden's not likely to increase all that much. And, closing the door on non-core material is easy. In the context of 5e, yes. Evoking the best (or most significant) in past editions also has a hand in it. Is it a legitimate archetype, has it featured prominently (and early) in a past edition, making it part of that D&D's identity, can it be supported by a distinctive mechanic? Obvious archetype, was a late addition to most eds, but in 3e from the beginning (and IMHO, particularly prominent in 3e as it was the 'beginner' class more so than the more complicated to build/play effectively Fighter), and has Rage as a distinctive mechanic. Ranger, OTOH, mushy archetype, no solid mechanical support, but prominent & early in most eds. Yep, I agree, though I can see why they felt the need to include the ranger, anyway, as it has been there alongside the big 4 in every PH1. [/QUOTE]
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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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