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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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<blockquote data-quote="Tony Vargas" data-source="post: 6937590" data-attributes="member: 996"><p>There's another way to look at it. I mean, yes, it seems daunting if you think as every new addition as a distorting factor you have to compensate for. But, really, even if you are tailoring to your party, and even if you're trying to impose some balance upon them in the process, it's one effort, and only whatever they've done to break themselves is relevant - and that only in a net sense of how overpowered is the party all together, and how wrecked is their intraparty balance relative to eachother. </p><p></p><p>Turning the dial up to 13 instead of 12 to keep them challenged isn't that much more of a burden. And if the character that goes wild with increased effectiveness due to some unanticipated combo just happens to be the one that was languishing before, hey, your life may be a little easier. You never know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And how much of it impacted your party.</p><p></p><p>I can see that concern. I had a problem with a feat in 4e, that way, it removed OAs for spellcasting, just, like that, a tactical dynamic that was, really, classic to the game (mr mage should stay outta melee), gone. Obviously not a concern in 5e, but I see where you're coming from.</p><p></p><p>But I don't have an issue, personally, since I simply don't use feats unless I'm running AL (which I have been doing less of over time).</p><p></p><p>Well, it was hard in the 3e era. RAW-uber-alles and 'entitlement' and whatnot. But those attitudes are mostly changing with 5e's shift in focus. I'd expect most 5e players to be a lot more accepting of any variant, whether it's adding options or restricting them. What're they gonna do? You can't remotely play the game without a DM, and not just anyone can DM.</p><p></p><p>I'm surprised you can get them to try 5e. If they don't run screaming from the new edition, it just might rub off on them, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>(That'll show me for replying before I finish reading the whole post! I feel silly, now. ) Your problem players are gone, 5e is fostering trust of DMs, I think there's every reason to be hopeful that you won't have those kinds of issues, this time around! </p><p></p><p></p><p>Or it'd be called something else Strider-referent, but not copyrighted by the Tolkien Estate...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6937590, member: 996"] There's another way to look at it. I mean, yes, it seems daunting if you think as every new addition as a distorting factor you have to compensate for. But, really, even if you are tailoring to your party, and even if you're trying to impose some balance upon them in the process, it's one effort, and only whatever they've done to break themselves is relevant - and that only in a net sense of how overpowered is the party all together, and how wrecked is their intraparty balance relative to eachother. Turning the dial up to 13 instead of 12 to keep them challenged isn't that much more of a burden. And if the character that goes wild with increased effectiveness due to some unanticipated combo just happens to be the one that was languishing before, hey, your life may be a little easier. You never know. ;) And how much of it impacted your party. I can see that concern. I had a problem with a feat in 4e, that way, it removed OAs for spellcasting, just, like that, a tactical dynamic that was, really, classic to the game (mr mage should stay outta melee), gone. Obviously not a concern in 5e, but I see where you're coming from. But I don't have an issue, personally, since I simply don't use feats unless I'm running AL (which I have been doing less of over time). Well, it was hard in the 3e era. RAW-uber-alles and 'entitlement' and whatnot. But those attitudes are mostly changing with 5e's shift in focus. I'd expect most 5e players to be a lot more accepting of any variant, whether it's adding options or restricting them. What're they gonna do? You can't remotely play the game without a DM, and not just anyone can DM. I'm surprised you can get them to try 5e. If they don't run screaming from the new edition, it just might rub off on them, though. :) (That'll show me for replying before I finish reading the whole post! I feel silly, now. ) Your problem players are gone, 5e is fostering trust of DMs, I think there's every reason to be hopeful that you won't have those kinds of issues, this time around! Or it'd be called something else Strider-referent, but not copyrighted by the Tolkien Estate... [/QUOTE]
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Wanting more content doesn't always equate to wanting tons of splat options so please stop.
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