Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Wanting more content doesn't always equate to wanting tons of splat options so please stop.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6941269" data-attributes="member: 996"><p>There's no hard figures but 20+ million or so in the 00s (Dancey also had an opinion that D&D could be, potentially, I think it was, a 27 million product line, and that might get conflated with similar guestimates of the size of the market as a whole). </p><p></p><p>Inflation's been slow for decades, but it adds up. Today's industry clearly reflects a rebound from the lows of D&D's 2-year absence from the market.</p><p></p><p>It could be more about timing - in 2013, D&D had missed the OSR bandwagon, failed to establish a $50-100million level of revenue with an on-line subscription model that faded into vaporware, and withdrawn from the market entirely, today it's possibly getting pulled along by the resurgence in boardbames' popularity. </p><p> It could be someones laundering money through game stores. </p><p> :shrug: It could be anything. </p><p> But it correlates to D&D being offered in a very traditional form.</p><p></p><p></p><p>As someone who participated in both, they sure seem difference, but, yeah, from a distance, prettymuch the same. The details differed, sometimes the changes along the way would seem significant or upsetting or exciting, but, yeah, prettymuch the same. Organized play, either way. Perhaps the biggest difference was that Encounters was very much focused on brand-new players, while AL is focused more on long-time & returning players.</p><p></p><p>PF was making about the same money (in stores, according to IcV2 - ie, not counting on-line sales or DDI subs) on it's very rapid release schedule as D&D was on a rapidly declining one. It was presumably selling more individual products to a smaller, more loyal market. </p><p></p><p>5e is outselling PF by quite a bit, on even fewer products released per year, so clearly PF has fallen that much farther behind D&D in popularity. PF, as a faithful 3.x clone, is really like 16 years into an overall run, so it's amazing it's still got so much momentum. </p><p> Both games, in their own ways, are really impressive performers. </p><p> For RPGs.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6941269, member: 996"] There's no hard figures but 20+ million or so in the 00s (Dancey also had an opinion that D&D could be, potentially, I think it was, a 27 million product line, and that might get conflated with similar guestimates of the size of the market as a whole). Inflation's been slow for decades, but it adds up. Today's industry clearly reflects a rebound from the lows of D&D's 2-year absence from the market. It could be more about timing - in 2013, D&D had missed the OSR bandwagon, failed to establish a $50-100million level of revenue with an on-line subscription model that faded into vaporware, and withdrawn from the market entirely, today it's possibly getting pulled along by the resurgence in boardbames' popularity. It could be someones laundering money through game stores. :shrug: It could be anything. But it correlates to D&D being offered in a very traditional form. As someone who participated in both, they sure seem difference, but, yeah, from a distance, prettymuch the same. The details differed, sometimes the changes along the way would seem significant or upsetting or exciting, but, yeah, prettymuch the same. Organized play, either way. Perhaps the biggest difference was that Encounters was very much focused on brand-new players, while AL is focused more on long-time & returning players. PF was making about the same money (in stores, according to IcV2 - ie, not counting on-line sales or DDI subs) on it's very rapid release schedule as D&D was on a rapidly declining one. It was presumably selling more individual products to a smaller, more loyal market. 5e is outselling PF by quite a bit, on even fewer products released per year, so clearly PF has fallen that much farther behind D&D in popularity. PF, as a faithful 3.x clone, is really like 16 years into an overall run, so it's amazing it's still got so much momentum. Both games, in their own ways, are really impressive performers. For RPGs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wanting more content doesn't always equate to wanting tons of splat options so please stop.
Top