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General Tabletop Discussion
*Dungeons & Dragons
Wanting players to take in-game religion more seriously
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<blockquote data-quote="transtemporal" data-source="post: 6899360" data-attributes="member: 6777693"><p>You don't even need sanctions from the gods themselves really (and in any case, I don't think this warrants it). If you were an ordained minister in a church and you started badmouthing god and making fun of prescribed rituals, they'd probably ask you to take some time off. In the most extreme cases, like questioning doctrine or actively and heinously subverting sacred rituals, they might kick you out of the church altogether. So that means nothing to the PCs right... until they can't get healing or raise dead services from that church, or any other aligned church. Afterall the other churches don't want to catch the wrath of your god by allowing you to circumvent those strictures.</p><p></p><p>Personally, I don't think being flippant is enough for the god him/herself to take notice. In the same way that people mourn in different ways, people also worship in different ways. It doesn't make them less devout. I wouldn't actually take away their class abilities unless they were actively acting against their god, or in a way which was completely antithetical to the gods tenets. </p><p></p><p>Disrespect is a different matter. To my mind, you can oppose the gods and unless they are very petty gods, they couldn't care less. They might even give you props for showing initiative. But disrespecting them and mentioning them <em>by name</em> may warrant some kind of personal attention. Any time this happens, I get the player to roll % dice without telling them why. There is basically a 5% chance that an avatar of that god appears and messes the blasphemer up good in some kind of thematic and poetic way appropriate to that god.</p></blockquote><p></p>
[QUOTE="transtemporal, post: 6899360, member: 6777693"] You don't even need sanctions from the gods themselves really (and in any case, I don't think this warrants it). If you were an ordained minister in a church and you started badmouthing god and making fun of prescribed rituals, they'd probably ask you to take some time off. In the most extreme cases, like questioning doctrine or actively and heinously subverting sacred rituals, they might kick you out of the church altogether. So that means nothing to the PCs right... until they can't get healing or raise dead services from that church, or any other aligned church. Afterall the other churches don't want to catch the wrath of your god by allowing you to circumvent those strictures. Personally, I don't think being flippant is enough for the god him/herself to take notice. In the same way that people mourn in different ways, people also worship in different ways. It doesn't make them less devout. I wouldn't actually take away their class abilities unless they were actively acting against their god, or in a way which was completely antithetical to the gods tenets. Disrespect is a different matter. To my mind, you can oppose the gods and unless they are very petty gods, they couldn't care less. They might even give you props for showing initiative. But disrespecting them and mentioning them [I]by name[/I] may warrant some kind of personal attention. Any time this happens, I get the player to roll % dice without telling them why. There is basically a 5% chance that an avatar of that god appears and messes the blasphemer up good in some kind of thematic and poetic way appropriate to that god. [/QUOTE]
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Wanting players to take in-game religion more seriously
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