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Wanting players to take in-game religion more seriously
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6899734" data-attributes="member: 6787650"><p>Suggestion: impose consequences on the NPCs first, then have them be frightened/offended after.</p><p></p><p>If the shopkeeper's cow dies because he didn't speak up when the foreigners (PCs) failed to kiss Methuel's shrine, since he wanted their money--then maybe he and all of his fellow villagers will not be so easygoing next time.</p><p></p><p>Now the PCs have an in-character problem to deal with, which they can deal with in one of several ways: on a person-to-person basis (pay him back for the cow, avoid doing things that make him nervous in the future even if that means kissing his stupid shrine); on a religious basis (maltheism: who is this Methuel guy anyway and where does he get off, tormenting shopkeepers? or maybe they take Methuel seriously and start sacrificing things to him in hopes that he will give them loot); or on an adventuring basis (Methuel must be a BBEG; let's level up to the point where we can track him down and kill him!).</p><p></p><p>If you keep your gods' interactions primarily with the NPCs, you will have a freer hand to smite them/etc. without worrying about game balance, and you will also provide enough ambiguity about whether or not the god (e.g. Methuel) is a real thing to preserve the players' (not just the PCs') agency to take it only as seriously as they wish to.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6899734, member: 6787650"] Suggestion: impose consequences on the NPCs first, then have them be frightened/offended after. If the shopkeeper's cow dies because he didn't speak up when the foreigners (PCs) failed to kiss Methuel's shrine, since he wanted their money--then maybe he and all of his fellow villagers will not be so easygoing next time. Now the PCs have an in-character problem to deal with, which they can deal with in one of several ways: on a person-to-person basis (pay him back for the cow, avoid doing things that make him nervous in the future even if that means kissing his stupid shrine); on a religious basis (maltheism: who is this Methuel guy anyway and where does he get off, tormenting shopkeepers? or maybe they take Methuel seriously and start sacrificing things to him in hopes that he will give them loot); or on an adventuring basis (Methuel must be a BBEG; let's level up to the point where we can track him down and kill him!). If you keep your gods' interactions primarily with the NPCs, you will have a freer hand to smite them/etc. without worrying about game balance, and you will also provide enough ambiguity about whether or not the god (e.g. Methuel) is a real thing to preserve the players' (not just the PCs') agency to take it only as seriously as they wish to. [/QUOTE]
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