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Wanting players to take in-game religion more seriously
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<blockquote data-quote="Arcadian Games" data-source="post: 6899836" data-attributes="member: 6798908"><p>I tend to think that many players see clerics as healers and undead turners only. It seems to me that some players lack interest in what gives them the powers in the first place. I believe that they need to see their actions as a cleric would in real life. In that I mean that it is expected of them to spread the word and works of their deity, not just to take and take again. Would a god really put up with that? Would the hierarchy of the faith itself? Would they not be thrown out? When writing my latest adventure, I did research into conversion for this very reason. I formulated a system by which they reaped rewards for converting the heathen - rewards which might lead to divine intervention. It's pretty much a points based system, as is intervention but it seems to work. It also encourages them to go out specifically to convert. It is more realistic that a cleric would use his or her downtime in such a way rather than going into suspended animation when an adventure ends. Also, you could consider quests relating to the faith such as the purification of certain areas or the building or repair of a shrine to their deity. Like I said, it is the mundane parts of a religious life which seem to be missing from the minds of the players. I would require at least a recognition of this in order to improve role-play and even inter party strife. Why would a cleric not take the opportunity to try to convert a party member - after all, in their mind they are doing them a favour!</p></blockquote><p></p>
[QUOTE="Arcadian Games, post: 6899836, member: 6798908"] I tend to think that many players see clerics as healers and undead turners only. It seems to me that some players lack interest in what gives them the powers in the first place. I believe that they need to see their actions as a cleric would in real life. In that I mean that it is expected of them to spread the word and works of their deity, not just to take and take again. Would a god really put up with that? Would the hierarchy of the faith itself? Would they not be thrown out? When writing my latest adventure, I did research into conversion for this very reason. I formulated a system by which they reaped rewards for converting the heathen - rewards which might lead to divine intervention. It's pretty much a points based system, as is intervention but it seems to work. It also encourages them to go out specifically to convert. It is more realistic that a cleric would use his or her downtime in such a way rather than going into suspended animation when an adventure ends. Also, you could consider quests relating to the faith such as the purification of certain areas or the building or repair of a shrine to their deity. Like I said, it is the mundane parts of a religious life which seem to be missing from the minds of the players. I would require at least a recognition of this in order to improve role-play and even inter party strife. Why would a cleric not take the opportunity to try to convert a party member - after all, in their mind they are doing them a favour! [/QUOTE]
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