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General Tabletop Discussion
*Dungeons & Dragons
Wanting players to take in-game religion more seriously
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<blockquote data-quote="Sunseeker" data-source="post: 6900426"><p>If <strong>anything</strong> is a significant element of the setting, then it's fair to ask the <em>players</em> to take it seriously. Religion? Seriously. Politics? Seriously. War? Seriously. Plague and famine? Seriously. Unless the goal of the game is to run a beer & pretzels D&D the <em>players</em> should make an effort to take the material presented to them seriously for the duration of the session. It's D&D, intended for fun, so there will be some side-humor here and there, that's just the way the game rolls, but more or less players should attempt to spend the majority of the session in-character, playing their character in a manner that is consistent with their character's personality, beliefs and ideals.</p><p></p><p>If a <em>character</em> is wise-cracking about the gods and religions of the world, that person may find themselves in some hot water with said gods and religions, depending on how active those things are in the world. No less than if they were wise-cracking about the kings and nobles and powerful wizards of the land.</p><p></p><p><em>Players</em> shouldn't be required to practice the religions of the game, obviously. But if my <strong>characters</strong> is a Christian and needs to go through a baptism in game, then my character will go through a baptism <em>in game</em>. Separating players from characters is not difficult, but I understand some people have difficulty with the distinction.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6900426"] If [B]anything[/B] is a significant element of the setting, then it's fair to ask the [I]players[/I] to take it seriously. Religion? Seriously. Politics? Seriously. War? Seriously. Plague and famine? Seriously. Unless the goal of the game is to run a beer & pretzels D&D the [I]players[/I] should make an effort to take the material presented to them seriously for the duration of the session. It's D&D, intended for fun, so there will be some side-humor here and there, that's just the way the game rolls, but more or less players should attempt to spend the majority of the session in-character, playing their character in a manner that is consistent with their character's personality, beliefs and ideals. If a [I]character[/I] is wise-cracking about the gods and religions of the world, that person may find themselves in some hot water with said gods and religions, depending on how active those things are in the world. No less than if they were wise-cracking about the kings and nobles and powerful wizards of the land. [I]Players[/I] shouldn't be required to practice the religions of the game, obviously. But if my [B]characters[/B] is a Christian and needs to go through a baptism in game, then my character will go through a baptism [I]in game[/I]. Separating players from characters is not difficult, but I understand some people have difficulty with the distinction. [/QUOTE]
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Wanting players to take in-game religion more seriously
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