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General Tabletop Discussion
*Dungeons & Dragons
Wanting players to take in-game religion more seriously
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<blockquote data-quote="l0lzero" data-source="post: 6900640" data-attributes="member: 6855137"><p>I want to make a meat-grinder style megadungeon setting now and have that guy be like Cain from diablo, but know crap about the PCs he shouldn't (I love the idea that this total stranger is like, "Hey Jim, how's Marcy and Dale?" so the player can be like, "HTF do you know Marcy and Dale? How did you know my name, I just got here? Are you a spy? Have you been spying on me? Where's your scrying tools, I'm breaking that crap!"), and then have them have to interact with him every time they come back to town; he's just there, at the city gates, asking them questions about specific events from the dungeon that he couldn't possibly know about, and the whole point of the character is just to mess with the players...</p></blockquote><p></p>
[QUOTE="l0lzero, post: 6900640, member: 6855137"] I want to make a meat-grinder style megadungeon setting now and have that guy be like Cain from diablo, but know crap about the PCs he shouldn't (I love the idea that this total stranger is like, "Hey Jim, how's Marcy and Dale?" so the player can be like, "HTF do you know Marcy and Dale? How did you know my name, I just got here? Are you a spy? Have you been spying on me? Where's your scrying tools, I'm breaking that crap!"), and then have them have to interact with him every time they come back to town; he's just there, at the city gates, asking them questions about specific events from the dungeon that he couldn't possibly know about, and the whole point of the character is just to mess with the players... [/QUOTE]
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Wanting players to take in-game religion more seriously
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