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General Tabletop Discussion
*Dungeons & Dragons
Wanting players to take in-game religion more seriously
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6900754" data-attributes="member: 6787650"><p>While I generally hate the idea of mixing "gods" in with D&D, this thread has got me thinking about ways to do it that wouldn't break my sense of disbelief. If you go back to real old-style polytheism, it could be that the "gods" of the setting are mostly famous for inflicting disasters on those who fail to appease them. And the appeasement need not take the same form as Christianity-inspired worship. In fact, maybe it's the case that Methuel/Demogorgon/Orcus/Archer/Erskine/et al. don't even <em>care</em> what you do with your life or how you treat other people, as long as they get their tribute.</p><p></p><p>You could make an interesting campaign along the same lines as Dominions 4: the Pantokrator (supreme god) has vanished, and various nations are each ruled by pretender gods who vie for dominance. Each of them demands gold/magical components/slaves/sacrifices from the lands they conquer, each of which serves to feed the gods' power (and appetites) and that of their high priests. The PCs can either hook up with the resistance (dare I call it the Veiled Alliance? ;-)) and try to keep freedom alive despite the gods' oppression, or they can join one or more of the teams. Either way, as the campaign goes on, devastation grows and everything gets progressively worse. Perhaps the PCs can even seize the Thrones of Ascension for themselves and become the new God Of Everything!</p><p></p><p>The thing that appeals to me about this setting is that it's taking the core logic of D&D "gods" (i.e. powerful beings who differ only quantitatively, not qualitatively, from warlords or even the PCs themselves) to its logical and plausible extreme while avoiding anachronisms like benevolent gods who want you to follow their teachings. And you don't have to care whether or not anyone thinks the pretenders are genuine deities or not or how the players define the term "god" in their own minds. They're just powerful creatures who want power and flattery.</p><p></p><p>It goes without saying here that the vast majority of the gods are going to be evil, from a human perspective. (Otherwise there is nothing to do in the game.)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6900754, member: 6787650"] While I generally hate the idea of mixing "gods" in with D&D, this thread has got me thinking about ways to do it that wouldn't break my sense of disbelief. If you go back to real old-style polytheism, it could be that the "gods" of the setting are mostly famous for inflicting disasters on those who fail to appease them. And the appeasement need not take the same form as Christianity-inspired worship. In fact, maybe it's the case that Methuel/Demogorgon/Orcus/Archer/Erskine/et al. don't even [I]care[/I] what you do with your life or how you treat other people, as long as they get their tribute. You could make an interesting campaign along the same lines as Dominions 4: the Pantokrator (supreme god) has vanished, and various nations are each ruled by pretender gods who vie for dominance. Each of them demands gold/magical components/slaves/sacrifices from the lands they conquer, each of which serves to feed the gods' power (and appetites) and that of their high priests. The PCs can either hook up with the resistance (dare I call it the Veiled Alliance? ;-)) and try to keep freedom alive despite the gods' oppression, or they can join one or more of the teams. Either way, as the campaign goes on, devastation grows and everything gets progressively worse. Perhaps the PCs can even seize the Thrones of Ascension for themselves and become the new God Of Everything! The thing that appeals to me about this setting is that it's taking the core logic of D&D "gods" (i.e. powerful beings who differ only quantitatively, not qualitatively, from warlords or even the PCs themselves) to its logical and plausible extreme while avoiding anachronisms like benevolent gods who want you to follow their teachings. And you don't have to care whether or not anyone thinks the pretenders are genuine deities or not or how the players define the term "god" in their own minds. They're just powerful creatures who want power and flattery. It goes without saying here that the vast majority of the gods are going to be evil, from a human perspective. (Otherwise there is nothing to do in the game.) [/QUOTE]
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