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General Tabletop Discussion
*Dungeons & Dragons
Wanting players to take in-game religion more seriously
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<blockquote data-quote="Derren" data-source="post: 6900781" data-attributes="member: 2518"><p>You can flesh it out all you want, but as long as the players don't "buy in" and instead see the gods simply as something you have to decide on during character creation it won't help.</p><p></p><p>Imo the problem is that CapnZapp said the depiction of gods in D&D is a joke, but for another reason. You do have a polytheistic pantheon, but in all source and fluff books characters are basically monotheistic and only follow their patron god. I once made a character who loaded himself up with lots of holy symbols (not a cleric btw.) and prayed to whoever he thought he needs favour from or he displeased in his mind (quantity worship so to speak). But that concept was seen as utterly strange by the other players, yet I think would be the norm in a polytheistic world.</p><p></p><p>Another things that is problematic is that there is so little info in the deities in D&D. Many of them are in some form or another war gods and there an absolute lack of information about their faith except "Smite X". No holidays, no commandments and special prayers, etc. And in the fluff books faith has hardly an impact on everyday life (or at least is not shown because its considered not relevant for adventurers). That a village has a temple of X is the most information you get. But what does it mean? How does that effect the people of that village, what holidays they observe or what customs do they follow? And more importantly how can the PCs participate in it (or offer alternative services)?</p></blockquote><p></p>
[QUOTE="Derren, post: 6900781, member: 2518"] You can flesh it out all you want, but as long as the players don't "buy in" and instead see the gods simply as something you have to decide on during character creation it won't help. Imo the problem is that CapnZapp said the depiction of gods in D&D is a joke, but for another reason. You do have a polytheistic pantheon, but in all source and fluff books characters are basically monotheistic and only follow their patron god. I once made a character who loaded himself up with lots of holy symbols (not a cleric btw.) and prayed to whoever he thought he needs favour from or he displeased in his mind (quantity worship so to speak). But that concept was seen as utterly strange by the other players, yet I think would be the norm in a polytheistic world. Another things that is problematic is that there is so little info in the deities in D&D. Many of them are in some form or another war gods and there an absolute lack of information about their faith except "Smite X". No holidays, no commandments and special prayers, etc. And in the fluff books faith has hardly an impact on everyday life (or at least is not shown because its considered not relevant for adventurers). That a village has a temple of X is the most information you get. But what does it mean? How does that effect the people of that village, what holidays they observe or what customs do they follow? And more importantly how can the PCs participate in it (or offer alternative services)? [/QUOTE]
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Wanting players to take in-game religion more seriously
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