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General Tabletop Discussion
*Dungeons & Dragons
Wanting players to take in-game religion more seriously
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<blockquote data-quote="hawkeyefan" data-source="post: 6901147" data-attributes="member: 6785785"><p>Why not just do that on your own? Remove any and all religion in your game. Why expect the majority of folks who enjoy that stuff to have to change instead of just you? </p><p></p><p>I mean, I hate Rangers, but I just don't play them. I don't expect them to be removed from the game just for little ol' me. </p><p></p><p></p><p></p><p>I know what you're talking about, and it's a real joy when it happens. I don't think what you're describing needs to have anything to do with the deities or religions of the game, though. </p><p></p><p>My players don't react all that strongly to any religious aspect of the game. For the most part, the religions are just flavor for divine based characters like clerics. Cleric of war, cleric of light, cleric of knowledge...things like that. The gods are just personifications of ideas. They can be a compelling part of the game, or they can be window dressing...it depends on the game. </p><p></p><p>My players're usually big on the villains I've created. Different players are going to focus on different aspects of the game or the setting. So you have to find what that aspect, or aspects because there can be more than one, will be for your players. Figure that out and then do your best to build up that part of the game. If you're going to talk to them about taking the game seriously, find out what they each enjoy about the game.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6901147, member: 6785785"] Why not just do that on your own? Remove any and all religion in your game. Why expect the majority of folks who enjoy that stuff to have to change instead of just you? I mean, I hate Rangers, but I just don't play them. I don't expect them to be removed from the game just for little ol' me. I know what you're talking about, and it's a real joy when it happens. I don't think what you're describing needs to have anything to do with the deities or religions of the game, though. My players don't react all that strongly to any religious aspect of the game. For the most part, the religions are just flavor for divine based characters like clerics. Cleric of war, cleric of light, cleric of knowledge...things like that. The gods are just personifications of ideas. They can be a compelling part of the game, or they can be window dressing...it depends on the game. My players're usually big on the villains I've created. Different players are going to focus on different aspects of the game or the setting. So you have to find what that aspect, or aspects because there can be more than one, will be for your players. Figure that out and then do your best to build up that part of the game. If you're going to talk to them about taking the game seriously, find out what they each enjoy about the game. [/QUOTE]
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Wanting players to take in-game religion more seriously
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