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*Dungeons & Dragons
Wanting players to take in-game religion more seriously
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<blockquote data-quote="Olrox17" data-source="post: 6901345" data-attributes="member: 6801397"><p>You are certainly correct about spells. If we read the bard's fluff text, we can find that "Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation still resound throughout the cosmos. The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers". Basically, bards are hackers, capable of using a fraction of the gods' own power without their guidance. That's very impressive, and I might see a powerful bard being pretty disrespectful towards the typical D&D pantheon, in the same way I can see a decent hacker being disrespectful towards Apple, Microsoft or Google.</p><p></p><p>Spells, however, are not the only thing gods can grant. If we strictly adhere to RAW, I can at least find blessings, an alternative and powerful form of reward on the DMG, specifically granted by the gods. While magic items are usually pretty rare in 5e (and can't be crafted, not even by a great wizard or bard), those blessings can be bestowed by a diety at will, they last as long as the diety wishes, and there's no hard cap on how many can be stacked on a single person.</p><p></p><p>Although it is not RAW, we can safely assume that a god can alter reality at will, at least in matters relative to the god's domain. When traveling the sea, I certainly wouldn't want to draw the ire of the sea god, for instance.</p><p></p><p>While playing a character in a default D&D world, I wouldn't openly defy a god, unless I know there's another great entity (such as another god, or an archdevil) watching my back. IMO, a character with an habit to openly defy ALL gods, at all times, should probably meet its end to some great misfortune or curse, if it doesn't end up lynched by an angry mob first.</p></blockquote><p></p>
[QUOTE="Olrox17, post: 6901345, member: 6801397"] You are certainly correct about spells. If we read the bard's fluff text, we can find that "Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation still resound throughout the cosmos. The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers". Basically, bards are hackers, capable of using a fraction of the gods' own power without their guidance. That's very impressive, and I might see a powerful bard being pretty disrespectful towards the typical D&D pantheon, in the same way I can see a decent hacker being disrespectful towards Apple, Microsoft or Google. Spells, however, are not the only thing gods can grant. If we strictly adhere to RAW, I can at least find blessings, an alternative and powerful form of reward on the DMG, specifically granted by the gods. While magic items are usually pretty rare in 5e (and can't be crafted, not even by a great wizard or bard), those blessings can be bestowed by a diety at will, they last as long as the diety wishes, and there's no hard cap on how many can be stacked on a single person. Although it is not RAW, we can safely assume that a god can alter reality at will, at least in matters relative to the god's domain. When traveling the sea, I certainly wouldn't want to draw the ire of the sea god, for instance. While playing a character in a default D&D world, I wouldn't openly defy a god, unless I know there's another great entity (such as another god, or an archdevil) watching my back. IMO, a character with an habit to openly defy ALL gods, at all times, should probably meet its end to some great misfortune or curse, if it doesn't end up lynched by an angry mob first. [/QUOTE]
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