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General Tabletop Discussion
*Dungeons & Dragons
Wanting players to take in-game religion more seriously
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<blockquote data-quote="doctorbadwolf" data-source="post: 6901501" data-attributes="member: 6704184"><p>Double posting because this is entirely separate from the other post. </p><p></p><p>Uncertainty is not not required to have genuine religious devotion. You seem to take that as axiomatic, and it simply isn't. </p><p>For many ppl, it isn't even mildly challenging to rp dnd characters with genuine devotion to their gods.</p><p> Faith, despite the definition you quoted, is more than believing in something's existence in spite of a lack of evidence. It is also about devotion, dedication, etc. I have faith in people. The inarguably exist, so it isn't about that. Rather, I have faith that they are worth caring about, helping, and giving the benefit of the doubt. I have plenty of evidence that my faith is well placed, but it is still faith, just like a Paladin of Correlon can have faith that Correlon is worth serving, that He cares about His people, that his faith is well placed and will be rewarded, etc. </p><p></p><p>IME, even when I was still a card carrying Lutheran, or when I lost all faith and became imbittered about the idea of faith, role playing faithful characters was never made challenging by the unusual nature of dnd gods. I can see how RPing a devout character could be challenging for someone who has never been any kind of devout, but that has nothing to do with the nature of dnd gods. </p><p></p><p>So, I think the "switch games" advice is a bit misguided. Even if we accept your premise, the much simpler solution is to read Eberron for a different way to build the divine part of the setting.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 6901501, member: 6704184"] Double posting because this is entirely separate from the other post. Uncertainty is not not required to have genuine religious devotion. You seem to take that as axiomatic, and it simply isn't. For many ppl, it isn't even mildly challenging to rp dnd characters with genuine devotion to their gods. Faith, despite the definition you quoted, is more than believing in something's existence in spite of a lack of evidence. It is also about devotion, dedication, etc. I have faith in people. The inarguably exist, so it isn't about that. Rather, I have faith that they are worth caring about, helping, and giving the benefit of the doubt. I have plenty of evidence that my faith is well placed, but it is still faith, just like a Paladin of Correlon can have faith that Correlon is worth serving, that He cares about His people, that his faith is well placed and will be rewarded, etc. IME, even when I was still a card carrying Lutheran, or when I lost all faith and became imbittered about the idea of faith, role playing faithful characters was never made challenging by the unusual nature of dnd gods. I can see how RPing a devout character could be challenging for someone who has never been any kind of devout, but that has nothing to do with the nature of dnd gods. So, I think the "switch games" advice is a bit misguided. Even if we accept your premise, the much simpler solution is to read Eberron for a different way to build the divine part of the setting. [/QUOTE]
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