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Wanting players to take in-game religion more seriously
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<blockquote data-quote="Imaculata" data-source="post: 6902460" data-attributes="member: 6801286"><p>This is great advise. In my campaign I show my players how the various beliefs are part of every day life. It is what brings life to the setting. </p><p></p><p>But I also show them that some beliefs have an effect on the world around them. A holy symbol may repel certain undead, and even the avatar of an evil deity can not set foot on a ship dedicated to an opposing deity. </p><p></p><p>Since the setting of my campaign is one of many gods, I allow my players to worship many gods as well. Clerics do not need to be dedicated to just one god. Instead, I show my players that if you want something specific done, you pray to the relevant deity.</p><p></p><p>But this varies from country to country. For example, when my players visited the island of the Speakers of the Dead, they discovered that this cult of pirate-witches all worship their ancestors, and they attribute various god-like things to them. It was a custom to pay tribute to the most important pirate queens, in the form of jewelry, coin, gems, gold, teeth or bones, for a safe voyage.</p><p></p><p>And because one of my players paid tribute, they indeed had a safe voyage that day.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6902460, member: 6801286"] This is great advise. In my campaign I show my players how the various beliefs are part of every day life. It is what brings life to the setting. But I also show them that some beliefs have an effect on the world around them. A holy symbol may repel certain undead, and even the avatar of an evil deity can not set foot on a ship dedicated to an opposing deity. Since the setting of my campaign is one of many gods, I allow my players to worship many gods as well. Clerics do not need to be dedicated to just one god. Instead, I show my players that if you want something specific done, you pray to the relevant deity. But this varies from country to country. For example, when my players visited the island of the Speakers of the Dead, they discovered that this cult of pirate-witches all worship their ancestors, and they attribute various god-like things to them. It was a custom to pay tribute to the most important pirate queens, in the form of jewelry, coin, gems, gold, teeth or bones, for a safe voyage. And because one of my players paid tribute, they indeed had a safe voyage that day. [/QUOTE]
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