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Wanting to Change the AP We Started - Advice?
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<blockquote data-quote="kenada" data-source="post: 8121206" data-attributes="member: 70468"><p>Doing it without telling the group would be a violation of their trust. If they found out, I expect it wouldn’t go over very well. That only two players seem to be enjoying things as-is tells me you need to make some kind of change.</p><p></p><p></p><p>[USER=7026314]@!DWolf[/USER] created a threat about his changes. It might be worthwhile to engage with him there about possible changes. I haven’t run it and haven’t run an AP in a long time, so I’m not going to go into any AP-specific advice.</p><p></p><p>The requirement that you do everything by the “letter of the module” is really awkward. We’ve already discussed it at length, but that’s not what the game wants you to do. I’d start by talking to the players who want that about why they want it? Did they get burned in a past PF game, is it a way to “evaluate” the system, or what? If you do something slightly different, and they like it, how is that a bad thing? I feel like there is more going on here that’s worth probing.</p><p></p><p>As for the campaign itself, I’d just be frank with the group. Tell them you’re not having fun, and a couple of the players aren’t having fun. The conditions for running the AP are stopping you from doing something about it, and you want to renegotiate those conditions to rework the game to be more fun for everyone. I did this with Shattered Star. We hit a moment when the conceit stopped working, so after one session, I raised it as an issue, and we talked about. Everyone agreed to try something else for a while, and we ended up never getting back to it.</p></blockquote><p></p>
[QUOTE="kenada, post: 8121206, member: 70468"] Doing it without telling the group would be a violation of their trust. If they found out, I expect it wouldn’t go over very well. That only two players seem to be enjoying things as-is tells me you need to make some kind of change. [USER=7026314]@!DWolf[/USER] created a threat about his changes. It might be worthwhile to engage with him there about possible changes. I haven’t run it and haven’t run an AP in a long time, so I’m not going to go into any AP-specific advice. The requirement that you do everything by the “letter of the module” is really awkward. We’ve already discussed it at length, but that’s not what the game wants you to do. I’d start by talking to the players who want that about why they want it? Did they get burned in a past PF game, is it a way to “evaluate” the system, or what? If you do something slightly different, and they like it, how is that a bad thing? I feel like there is more going on here that’s worth probing. As for the campaign itself, I’d just be frank with the group. Tell them you’re not having fun, and a couple of the players aren’t having fun. The conditions for running the AP are stopping you from doing something about it, and you want to renegotiate those conditions to rework the game to be more fun for everyone. I did this with Shattered Star. We hit a moment when the conceit stopped working, so after one session, I raised it as an issue, and we talked about. Everyone agreed to try something else for a while, and we ended up never getting back to it. [/QUOTE]
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