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*Pathfinder & Starfinder
Wanting to provoke an AoO
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<blockquote data-quote="atom crash" data-source="post: 2236241" data-attributes="member: 22162"><p>You could think of a multitude of good reasons to justify this action without resorting to metagaming:</p><p></p><p>"If I try to grab that guy's arm (grappling), I can keep him from attacking my weaker wizard buddy."</p><p></p><p>"I can move in front of that bad guy (movement that provokes an AoO) in order to shield my buddy as he moves into position."</p><p></p><p>"if I try to knock that guy's weapon aside (disarm attempt), I can keep him from attacking my buddy."</p><p></p><p>These are all logical and likely thoughts of a tactical fighter, without resorting to "I have a good AC and my opponent only gets one AoO per round."</p><p></p><p>The rules allow characters to operate and specialize in different tactical situations. They'd know their own strengths and weaknesses ("I have trained long and hard to be difficult to strike while I'm moving into position.") even if they didn't know the game mechanics ("I get a +4 to AC against AoO incurred from movement because I chose the Mobility feat.")</p><p></p><p>I don't think it's metagaming to work toward your character's strengths and use good sound strategy. He knows his own capabilities.</p><p></p><p>I've noticed before that posters tend to view provoking an AoO as "messing up" in combat. I prefer to think of them as taking a risk in order to achieve a greater reward. It's akin to a chess strategy that sacrifices one piece in order to neutralize your opponent's pieces. You haven't lost the game or screwed up because you lost a bishop in order to take a knight or a queen. The goal is not to end the game with all your pieces. It's to capture your opponent's king.</p><p></p><p>That said, I wouldn't let a player provoke an AoO as a free action, as a standard action, or even as a full round action. There are plenty of viable actions you could perform that provoke an AoO. Use one of them.</p></blockquote><p></p>
[QUOTE="atom crash, post: 2236241, member: 22162"] You could think of a multitude of good reasons to justify this action without resorting to metagaming: "If I try to grab that guy's arm (grappling), I can keep him from attacking my weaker wizard buddy." "I can move in front of that bad guy (movement that provokes an AoO) in order to shield my buddy as he moves into position." "if I try to knock that guy's weapon aside (disarm attempt), I can keep him from attacking my buddy." These are all logical and likely thoughts of a tactical fighter, without resorting to "I have a good AC and my opponent only gets one AoO per round." The rules allow characters to operate and specialize in different tactical situations. They'd know their own strengths and weaknesses ("I have trained long and hard to be difficult to strike while I'm moving into position.") even if they didn't know the game mechanics ("I get a +4 to AC against AoO incurred from movement because I chose the Mobility feat.") I don't think it's metagaming to work toward your character's strengths and use good sound strategy. He knows his own capabilities. I've noticed before that posters tend to view provoking an AoO as "messing up" in combat. I prefer to think of them as taking a risk in order to achieve a greater reward. It's akin to a chess strategy that sacrifices one piece in order to neutralize your opponent's pieces. You haven't lost the game or screwed up because you lost a bishop in order to take a knight or a queen. The goal is not to end the game with all your pieces. It's to capture your opponent's king. That said, I wouldn't let a player provoke an AoO as a free action, as a standard action, or even as a full round action. There are plenty of viable actions you could perform that provoke an AoO. Use one of them. [/QUOTE]
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Wanting to provoke an AoO
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