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War Caster Confusion
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<blockquote data-quote="Joe Liker" data-source="post: 6426155" data-attributes="member: 6777505"><p>Which makes me wonder why somatic components even exist. Sure, there are times when your hands are literally tied or whatever, but could such rare and extreme situations really be the only reason?</p><p></p><p>I don't want to make spellcasting unnecessarily cumbersome, but it honestly feels like they're saying, "Here's this thing that limits spellcasting, but you can totally ignore it if you want to. Oh, that feat? It's mainly there for the Con save bonus."</p><p></p><p>I think it would be within the letter and spirit of the rules to say that switching the mace to the shield hand is like the free weapon draw you're allowed with a normal Attack action, but you can't switch back for free, so any reaction involving a weapon (such as an opportunity attack) would have to be done without the mace until you can switch it back at the start of your next turn.</p></blockquote><p></p>
[QUOTE="Joe Liker, post: 6426155, member: 6777505"] Which makes me wonder why somatic components even exist. Sure, there are times when your hands are literally tied or whatever, but could such rare and extreme situations really be the only reason? I don't want to make spellcasting unnecessarily cumbersome, but it honestly feels like they're saying, "Here's this thing that limits spellcasting, but you can totally ignore it if you want to. Oh, that feat? It's mainly there for the Con save bonus." I think it would be within the letter and spirit of the rules to say that switching the mace to the shield hand is like the free weapon draw you're allowed with a normal Attack action, but you can't switch back for free, so any reaction involving a weapon (such as an opportunity attack) would have to be done without the mace until you can switch it back at the start of your next turn. [/QUOTE]
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