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War cleric and spiritual weapon vs. gwm
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<blockquote data-quote="FrogReaver" data-source="post: 8006932" data-attributes="member: 6795602"><p>Agree.</p><p></p><p></p><p></p><p>The thing I'm often more interested in having my cleric do is serve as a mid range body blocker. So if enemies come at the back line he will step up and hinder them. Having a decent attack and weapon for an OA is important here. Or if a melee ally gets weak I can step up and take some of the heat off him or help body block so he can retreat.</p><p></p><p></p><p></p><p>I tend to think in most situations that fireball > spirit guardians. So that I would agree with. Also burning hands on a high AC caster that don't mind to mix it up in melee. Amazing. Oh, and let's not forget about the light cleric channel divinity AOE. So yes, I'm a big fan of the light cleric too. It's probably the best AOE focused character in the game.</p><p></p><p></p><p></p><p>It was. I believe a 16/16 is essential when playing any melee cleric (outside shileleagh which I think you overrate). Basically, HAM gets you to 16/16 using standard array and is a solid feat overall. If I could hit 16/16 some other way i'd probably take either warcaster / resilient con or the healer feat.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8006932, member: 6795602"] Agree. The thing I'm often more interested in having my cleric do is serve as a mid range body blocker. So if enemies come at the back line he will step up and hinder them. Having a decent attack and weapon for an OA is important here. Or if a melee ally gets weak I can step up and take some of the heat off him or help body block so he can retreat. I tend to think in most situations that fireball > spirit guardians. So that I would agree with. Also burning hands on a high AC caster that don't mind to mix it up in melee. Amazing. Oh, and let's not forget about the light cleric channel divinity AOE. So yes, I'm a big fan of the light cleric too. It's probably the best AOE focused character in the game. It was. I believe a 16/16 is essential when playing any melee cleric (outside shileleagh which I think you overrate). Basically, HAM gets you to 16/16 using standard array and is a solid feat overall. If I could hit 16/16 some other way i'd probably take either warcaster / resilient con or the healer feat. [/QUOTE]
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War cleric and spiritual weapon vs. gwm
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