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General Tabletop Discussion
Character Builds & Optimization
War Cleric/Fighter build questions
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<blockquote data-quote="Treantmonklvl20" data-source="post: 7477011" data-attributes="member: 55582"><p>Hi, I think a War Cleric/Fighter can be pretty effective. You've got pretty decent stats, here's what I would recommend:</p><p></p><p>Level 1: Grab War Cleric. This gives you spells, including combat buffs, your heavy armor and weapon, and the ability to use your bonus action for an extra attack 3/day. This is a good deal.</p><p>Spells: Make sure Guidance and Toll of the Dead hit your cantrip list. Guidance is one of the best cantrips in the game, and Toll of the Dead is a good way to get a backup ranged spell for when melee isn't an option. Divine Favor is going to be the first level spell you rely on most, but Healing Word is a spell you will be glad to have as well.</p><p></p><p>Level 2-7: Fighter all the way. At level 5, take the Heavy Armor Master feat. This will bring your Str to 16 and give you some damage reduction against non-magical attacks. The fighter archetype I recommend is Battlemaster. The rest of your party is pretty squishy, so Goading Attack is likely a maneuver you will find particularly helpful. Once you reach level 7, pump Str to 18.</p><p></p><p>Levels 8-X: Go back to Cleric. You will never be an amazing spellcaster, but you can be a decent one, and War Cleric continues to build your fighting ability. 6 Fighter levels is enough, you never need to go back.</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="Treantmonklvl20, post: 7477011, member: 55582"] Hi, I think a War Cleric/Fighter can be pretty effective. You've got pretty decent stats, here's what I would recommend: Level 1: Grab War Cleric. This gives you spells, including combat buffs, your heavy armor and weapon, and the ability to use your bonus action for an extra attack 3/day. This is a good deal. Spells: Make sure Guidance and Toll of the Dead hit your cantrip list. Guidance is one of the best cantrips in the game, and Toll of the Dead is a good way to get a backup ranged spell for when melee isn't an option. Divine Favor is going to be the first level spell you rely on most, but Healing Word is a spell you will be glad to have as well. Level 2-7: Fighter all the way. At level 5, take the Heavy Armor Master feat. This will bring your Str to 16 and give you some damage reduction against non-magical attacks. The fighter archetype I recommend is Battlemaster. The rest of your party is pretty squishy, so Goading Attack is likely a maneuver you will find particularly helpful. Once you reach level 7, pump Str to 18. Levels 8-X: Go back to Cleric. You will never be an amazing spellcaster, but you can be a decent one, and War Cleric continues to build your fighting ability. 6 Fighter levels is enough, you never need to go back. Hope that helps. [/QUOTE]
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