Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
War cries for shouty barbarians
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hawk Diesel" data-source="post: 7900962" data-attributes="member: 59848"><p>So I really like this idea. After thinking about it, I think I agree with @<strong>[USER=6788732]cbwjm[/USER] </strong>that these abilities should be used at will whenever specific conditions are met. I like the idea of these being an alternative to Brutal Critical, and I think the key is making the triggering conditions a bit more generous than Brutal Critical. Here's my version that I think I will be using moving forward:</p><p></p><p><strong>Primal Tactics</strong></p><p>At level 9, you have learned to incorporate devastating tactics into the way you fight. You may choose one of the Primal Tactics listed below. Each ability describes when and how it activates. If a Primal Tactics requires a Saving Throw, the DC is equal to 8 + your proficiency bonus + your Strength modifier. If you know more than one Primal Tactic, only one can be used per turn. Using a Primal Tactic counts as an attack for the purpose of preventing your rage from ending early.</p><p></p><p>You learn an additional Primal Tactic at level 13, and again at level 17.</p><p></p><p><strong>Thunderous Blow</strong></p><p>Your strikes are so mighty that the force can be felt across the battlefield and cause nearby opponents to stagger back. When you score a critical hit or reduce a hostile target to 0 hit points, you can use your reaction to unleash a Thunderous Shout. All hostile creatures within 10 feet of you must make a Strength saving throw. On a failure they take thunder damage equal to 1d12 + your rage damage and are knocked back 10 feet. On a success they take half damage and are not pushed back.</p><p></p><p><strong>Terrifying Shout</strong></p><p>You have learned to combine your attacks with a frightening howl, causing your enemies to momentarily lose the will to fight. When you score a critical hit or reduce a hostile creature to 0 hit points, you can use your reaction to unleash a Terrifying Shout. All hostile creatures within 20 feet that can see and hear you must make a Wisdom saving throw or be frightened of you until the end of their next turn.</p><p></p><p><strong>War Cry</strong></p><p>Your rage is contagious, and through your voice it drives your allies to become more deadly. When you enter your rage, or if you use an action to activate this ability while raging, you can unleash a War Cry. Until the start of your next turn, all allies who can hear you within 30 feet gain a bonus to their melee damage equal to your rage damage.</p><p></p><p><strong>Rallying Cry</strong></p><p>You have learned to unleash a primal call that drives your allies to push beyond their normal limits. When you first enter your rage, you and all allies who can hear you within 30 feet gain temporary hit points equal to 1d12 + your rage bonus.</p><p></p><p><strong>Ground Stomp</strong></p><p>As an action while you are raging, you can slam the ground so violently that it can knock your enemies to the ground. Each creature within 10 feet must make a Dexterity saving throw or be knocked prone.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7900962, member: 59848"] So I really like this idea. After thinking about it, I think I agree with @[B][USER=6788732]cbwjm[/USER] [/B]that these abilities should be used at will whenever specific conditions are met. I like the idea of these being an alternative to Brutal Critical, and I think the key is making the triggering conditions a bit more generous than Brutal Critical. Here's my version that I think I will be using moving forward: [B]Primal Tactics[/B] At level 9, you have learned to incorporate devastating tactics into the way you fight. You may choose one of the Primal Tactics listed below. Each ability describes when and how it activates. If a Primal Tactics requires a Saving Throw, the DC is equal to 8 + your proficiency bonus + your Strength modifier. If you know more than one Primal Tactic, only one can be used per turn. Using a Primal Tactic counts as an attack for the purpose of preventing your rage from ending early. You learn an additional Primal Tactic at level 13, and again at level 17. [B]Thunderous Blow[/B] Your strikes are so mighty that the force can be felt across the battlefield and cause nearby opponents to stagger back. When you score a critical hit or reduce a hostile target to 0 hit points, you can use your reaction to unleash a Thunderous Shout. All hostile creatures within 10 feet of you must make a Strength saving throw. On a failure they take thunder damage equal to 1d12 + your rage damage and are knocked back 10 feet. On a success they take half damage and are not pushed back. [B]Terrifying Shout[/B] You have learned to combine your attacks with a frightening howl, causing your enemies to momentarily lose the will to fight. When you score a critical hit or reduce a hostile creature to 0 hit points, you can use your reaction to unleash a Terrifying Shout. All hostile creatures within 20 feet that can see and hear you must make a Wisdom saving throw or be frightened of you until the end of their next turn. [B]War Cry[/B] Your rage is contagious, and through your voice it drives your allies to become more deadly. When you enter your rage, or if you use an action to activate this ability while raging, you can unleash a War Cry. Until the start of your next turn, all allies who can hear you within 30 feet gain a bonus to their melee damage equal to your rage damage. [B]Rallying Cry[/B] You have learned to unleash a primal call that drives your allies to push beyond their normal limits. When you first enter your rage, you and all allies who can hear you within 30 feet gain temporary hit points equal to 1d12 + your rage bonus. [B]Ground Stomp[/B] As an action while you are raging, you can slam the ground so violently that it can knock your enemies to the ground. Each creature within 10 feet must make a Dexterity saving throw or be knocked prone. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
War cries for shouty barbarians
Top