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War Drums- Too Many Humanoids!
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<blockquote data-quote="satori01" data-source="post: 2853920" data-attributes="member: 7859"><p>I honestly do not think that is true. At what point do you reacht the too many Orc, Elf or Dwarf factor. I have goblins form 4 or five different sets, in all probably around 15-25 different goblins, possibly more. Now with the small sized minatures ,and especially the earlier sets the goblins are horribly painted. Add in LOTR pewter minatures and I have 3 or 4 possible distinct tribes of around 10 minatures each.. Factor in about the same ratio for Dwarves, Orc and Elves and I have to say I realisticaly do not need any more. I certainly do not want any.</p><p></p><p>I will even go further and admit to throwing away, the more poorly painted humanoid minatures of the first sets, as I ran out of room, and knew I was embarassed to use them.</p><p></p><p>People that buy a case of every set have to be sick of seeing the near same pose in many of the sets or what is worse the reissue of certain minatures through Chainmail into plastic sets, ala the skeletal Equine.</p><p></p><p>I agree too many sku's hurt a line of product, but as many of the molds have already been created, producing say all of the natural creatures, or all of the Elementals, or all of the Dragons, and having the automated machine sort said pre made minatures into new packaging is not that expensive.</p><p></p><p>Creating new markets for minimal start up costs is a very sure fire way to generate new profits. Moreover, the gross margin on these minatures I would guess is in the 70% range, each box sold will generate a pretty hefty profit.</p><p></p><p>We are not really talking about creating new molds, but rather more selective packaging of pre existing minatures , with some supplemental adds. Again I suspect the profit generated per box, would even with the start up costs for such a line not be reduced to below 50% gross margin.</p></blockquote><p></p>
[QUOTE="satori01, post: 2853920, member: 7859"] I honestly do not think that is true. At what point do you reacht the too many Orc, Elf or Dwarf factor. I have goblins form 4 or five different sets, in all probably around 15-25 different goblins, possibly more. Now with the small sized minatures ,and especially the earlier sets the goblins are horribly painted. Add in LOTR pewter minatures and I have 3 or 4 possible distinct tribes of around 10 minatures each.. Factor in about the same ratio for Dwarves, Orc and Elves and I have to say I realisticaly do not need any more. I certainly do not want any. I will even go further and admit to throwing away, the more poorly painted humanoid minatures of the first sets, as I ran out of room, and knew I was embarassed to use them. People that buy a case of every set have to be sick of seeing the near same pose in many of the sets or what is worse the reissue of certain minatures through Chainmail into plastic sets, ala the skeletal Equine. I agree too many sku's hurt a line of product, but as many of the molds have already been created, producing say all of the natural creatures, or all of the Elementals, or all of the Dragons, and having the automated machine sort said pre made minatures into new packaging is not that expensive. Creating new markets for minimal start up costs is a very sure fire way to generate new profits. Moreover, the gross margin on these minatures I would guess is in the 70% range, each box sold will generate a pretty hefty profit. We are not really talking about creating new molds, but rather more selective packaging of pre existing minatures , with some supplemental adds. Again I suspect the profit generated per box, would even with the start up costs for such a line not be reduced to below 50% gross margin. [/QUOTE]
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