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*Pathfinder & Starfinder
War-horses and full round actions?
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<blockquote data-quote="frankthedm" data-source="post: 3121035" data-attributes="member: 1164"><p>Not all creatures that can be trained for combat riding will have the run feat. Int score of 2, a willingness not to eat the rider and a spinal structure the DM feels is strong enough to support a rider are the only real requirements IIRC.</p><p></p><p><em><strong>Train an Animal for a Purpose:</strong> Rather than teaching an animal individual tricks, you can simply train it for a general purpose. Essentially, an animal’s purpose represents a preselected set of known tricks that fit into a common scheme, such as guarding or heavy labor. The animal must meet all the normal prerequisites for all tricks included in the training package. If the package includes more than three tricks, the animal must have an Intelligence score of 2.</em></p><p><em></em></p><p><em>An animal can be trained for only one general purpose, though if the creature is capable of learning additional tricks (above and beyond those included in its general purpose), it may do so. Training an animal for a purpose requires fewer checks than teaching individual tricks does, but no less time.</em></p><p><em></em></p><p><em><strong>Riding (DC 15): </strong> An animal trained to bear a rider knows the tricks come, heel, and stay. Training an animal for riding takes three weeks.</em></p><p><em></em></p><p><em><strong>Combat Riding (DC 20): </strong> An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Training an animal for combat riding takes six weeks. You may also “upgrade” an animal trained for riding to one trained for combat riding by spending three weeks and making a successful DC 20 Handle Animal check. The new general purpose and tricks completely replace the animal’s previous purpose and any tricks it once knew. Warhorses and riding dogs are already trained to bear riders into combat, and they don’t require any additional training for this purpose.</em></p><p><em></em></p><p><em>Special: You can use this skill on a creature with an Intelligence score of 1 or 2 that is not an animal, but the DC of any such check increases by 5. Such creatures have the same limit on tricks known as animals do.</em></p></blockquote><p></p>
[QUOTE="frankthedm, post: 3121035, member: 1164"] Not all creatures that can be trained for combat riding will have the run feat. Int score of 2, a willingness not to eat the rider and a spinal structure the DM feels is strong enough to support a rider are the only real requirements IIRC. [I][B]Train an Animal for a Purpose:[/b] Rather than teaching an animal individual tricks, you can simply train it for a general purpose. Essentially, an animal’s purpose represents a preselected set of known tricks that fit into a common scheme, such as guarding or heavy labor. The animal must meet all the normal prerequisites for all tricks included in the training package. If the package includes more than three tricks, the animal must have an Intelligence score of 2. An animal can be trained for only one general purpose, though if the creature is capable of learning additional tricks (above and beyond those included in its general purpose), it may do so. Training an animal for a purpose requires fewer checks than teaching individual tricks does, but no less time. [B]Riding (DC 15): [/B] An animal trained to bear a rider knows the tricks come, heel, and stay. Training an animal for riding takes three weeks. [B]Combat Riding (DC 20): [/B] An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Training an animal for combat riding takes six weeks. You may also “upgrade” an animal trained for riding to one trained for combat riding by spending three weeks and making a successful DC 20 Handle Animal check. The new general purpose and tricks completely replace the animal’s previous purpose and any tricks it once knew. Warhorses and riding dogs are already trained to bear riders into combat, and they don’t require any additional training for this purpose. Special: You can use this skill on a creature with an Intelligence score of 1 or 2 that is not an animal, but the DC of any such check increases by 5. Such creatures have the same limit on tricks known as animals do.[/I] [/QUOTE]
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War-horses and full round actions?
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