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WAR, HUH GOOD GOD Y'ALL!
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<blockquote data-quote="alaric" data-source="post: 101516" data-attributes="member: 296"><p>Well low magic worlds wouldn't be all that different than standard warfare, so lets talk about the default "d&d" level of magic. Even talking in the most general terms one would think it is conceivable that there are a decent number of mages of 5th level or higher, and out of these one could image that at least a few would be willing to sell there services to a kingdom for a large amount of money. If this hypothetical mage makes a wand of fireballs he now becomes an army slayer in and of himself. You could think of him as artillery, but he can decimate a 20ft radius, with perfect accuracy at a range of 600ft, and can launch one every six seconds. With 50 charges i doubt that battles will be lasting hours and hours anymore, the mage will end it in the first 3 minutes. Even if he doesn't completely annihilate the opposing force, or crush it's moral, he will of at least given his forces an overwhelming advantage. That's why i think at the very least you need someone to look into some very basic new tactics.</p><p></p><p>Of course a high magic system would also be nice, one that deals with whole units of elven fighter/mages and trollish berserkers. Potentially a whole different book in and of itself. Either way i'd like to see some work done in this area.</p></blockquote><p></p>
[QUOTE="alaric, post: 101516, member: 296"] Well low magic worlds wouldn't be all that different than standard warfare, so lets talk about the default "d&d" level of magic. Even talking in the most general terms one would think it is conceivable that there are a decent number of mages of 5th level or higher, and out of these one could image that at least a few would be willing to sell there services to a kingdom for a large amount of money. If this hypothetical mage makes a wand of fireballs he now becomes an army slayer in and of himself. You could think of him as artillery, but he can decimate a 20ft radius, with perfect accuracy at a range of 600ft, and can launch one every six seconds. With 50 charges i doubt that battles will be lasting hours and hours anymore, the mage will end it in the first 3 minutes. Even if he doesn't completely annihilate the opposing force, or crush it's moral, he will of at least given his forces an overwhelming advantage. That's why i think at the very least you need someone to look into some very basic new tactics. Of course a high magic system would also be nice, one that deals with whole units of elven fighter/mages and trollish berserkers. Potentially a whole different book in and of itself. Either way i'd like to see some work done in this area. [/QUOTE]
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