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WAR! huh! what is it good for?
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<blockquote data-quote="billd91" data-source="post: 5706154" data-attributes="member: 3400"><p>We had wars relatively frequently back in the campaign I played in 20-odd years ago. There were to particular wars that stand out.</p><p></p><p>1) In the first war, we played pretty much every day of our first winter break home from college. So we played a LOT. At that point, we all had multiple characters in the campaign, so we found ways to work them all in. The DM had devised a variety of missions for our PCs to go on. We tried to rescue some important prisoners, we engaged in some diplomacy in other countries to find allies, we sent a strike team to take out a powerful enemy general, and we sent other PCs to find a particular great hero and his mighty artifact to help save our bacon. We fought plenty of soldiers, but we weren't regular armed forces by any stretch of the imagination. We didn't fight armies on large scales. We were the commandos.</p><p></p><p>2) In the second war, same campaign, we played guys who joined up with the Border Rats - a rag-tag unit of irregular soldiers. We were kind of like a French Foreign Legion - sent in to trouble spots because we were largely expendable. Our backbone of PCs (7 or 8 of us, all with some form of fighter class, but also some multiclasses) made the unit significantly more elite. We fought orcs and hostile mercenary companies trying to overrun Fort Caul. We desperately held the ford at Tunwilly Downs. We became highly decorated leaders of the Border Rats, which had to be re-organized periodically due to casualties. We also had trouble with the lord in charge of the elite cavalry and believed the vizier was plotting to usurp the king (which he did). This campaign had a lot of combat in it. We did all the action at a personal scale, though, no Battlesystem or other wargame-style larger units.</p><p></p><p>Both campaigns were fun, but in different ways. We probably couldn't have run too long as plain soldiers without also adding in some of the commando-style raiding PCs can perform. That kind of variety helps keep a campaign from stagnating into one combat after another and it's what PCs are particularly good at.</p></blockquote><p></p>
[QUOTE="billd91, post: 5706154, member: 3400"] We had wars relatively frequently back in the campaign I played in 20-odd years ago. There were to particular wars that stand out. 1) In the first war, we played pretty much every day of our first winter break home from college. So we played a LOT. At that point, we all had multiple characters in the campaign, so we found ways to work them all in. The DM had devised a variety of missions for our PCs to go on. We tried to rescue some important prisoners, we engaged in some diplomacy in other countries to find allies, we sent a strike team to take out a powerful enemy general, and we sent other PCs to find a particular great hero and his mighty artifact to help save our bacon. We fought plenty of soldiers, but we weren't regular armed forces by any stretch of the imagination. We didn't fight armies on large scales. We were the commandos. 2) In the second war, same campaign, we played guys who joined up with the Border Rats - a rag-tag unit of irregular soldiers. We were kind of like a French Foreign Legion - sent in to trouble spots because we were largely expendable. Our backbone of PCs (7 or 8 of us, all with some form of fighter class, but also some multiclasses) made the unit significantly more elite. We fought orcs and hostile mercenary companies trying to overrun Fort Caul. We desperately held the ford at Tunwilly Downs. We became highly decorated leaders of the Border Rats, which had to be re-organized periodically due to casualties. We also had trouble with the lord in charge of the elite cavalry and believed the vizier was plotting to usurp the king (which he did). This campaign had a lot of combat in it. We did all the action at a personal scale, though, no Battlesystem or other wargame-style larger units. Both campaigns were fun, but in different ways. We probably couldn't have run too long as plain soldiers without also adding in some of the commando-style raiding PCs can perform. That kind of variety helps keep a campaign from stagnating into one combat after another and it's what PCs are particularly good at. [/QUOTE]
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