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WAR! huh! what is it good for?
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<blockquote data-quote="Jack7" data-source="post: 5706231" data-attributes="member: 54707"><p><span style="font-family: 'Verdana'">War is good in-game (RPGs) when:</span></p><p> </p><p> <span style="font-family: 'Verdana'">1. the characters have a direct stake in the outcome</span></p><p> <span style="font-family: 'Verdana'">2. characters can directly affect the outcome</span></p><p> <span style="font-family: 'Verdana'">3. the characters can engage in the war at several levels (leadership, combat, espionage, diplomacy, training, etc.)</span></p><p> <span style="font-family: 'Verdana'">4. it will dramatically change, for better or worse, the surrounding world</span></p><p> <span style="font-family: 'Verdana'">5. the characters will profit (I don't necessarily mean monetarily) if the war turns in their favor, and they will suffer if their cause loses</span></p><p> <span style="font-family: 'Verdana'">6. the War is truly dangerous, and potentially lethal to characters, as well as to everyone else involved</span></p><p> <span style="font-family: 'Verdana'">7. the war can be fought in an interesting and different way than normal combat</span></p><p> <span style="font-family: 'Verdana'">8. the war leads to character change (status in society, rank, privilege, heavier rpeosnsibilty, opportunities for different types of adventure, loss of comrades, any kind of change common to war that men either benefit from or suffer through)</span></p><p> <span style="font-family: 'Verdana'">9. the war teaches lessons, of all kinds</span></p><p> <span style="font-family: 'Verdana'">10. the war ravages, and also leads to rebuilding </span></p><p> <span style="font-family: 'Verdana'">11. Comrades are killed, and/or commit heroic acts</span></p><p> <span style="font-family: 'Verdana'">12. new inventions, technologies, and advances are made, and war usually leads to some type of change or advance to both societies and technologies (even if it is only war-technologies, such as weapons)</span></p><p> <span style="font-family: 'Verdana'">13. war tests the Strategic genius and capabilities of the players</span></p><p> <span style="font-family: 'Verdana'">14. war tests the tactical genius and creativity of the players</span></p><p> <span style="font-family: 'Verdana'">15. war leads to bizarre, unusual, or momentous new (or renewed/ancient) discoveries</span></p><p> <span style="font-family: 'Verdana'">16. the war posits previously unknown threats and reveals hidden enemies</span></p><p> <span style="font-family: 'Verdana'">17. the war leads to infiltration and subversion of things and areas and groups and individuals previously thought safe and reliable</span></p><p> <span style="font-family: 'Verdana'">18. the war leads to powerful and inescapable moral dilemmas</span></p><p> <span style="font-family: 'Verdana'">19. the war leads to previously unknown/unexamined weaknesses in the characters</span></p><p> <span style="font-family: 'Verdana'">20. the war leads to many opportunities for acts of individual Heroism</span></p><p> </p><p> </p><p> <span style="font-family: 'Verdana'">Not every War has to have all of these characteristics, it will depend upon the nature of the War, and who is involved, and how the characters are involved. But the best Wars have many of these characteristics, including ones I didn't mention.</span></p><p> </p><p> <span style="font-family: 'Verdana'">I often use War in-game, because in-game War is good. Very good.</span></p></blockquote><p></p>
[QUOTE="Jack7, post: 5706231, member: 54707"] [FONT=Verdana]War is good in-game (RPGs) when:[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]1. the characters have a direct stake in the outcome[/FONT] [FONT=Verdana]2. characters can directly affect the outcome[/FONT] [FONT=Verdana]3. the characters can engage in the war at several levels (leadership, combat, espionage, diplomacy, training, etc.)[/FONT] [FONT=Verdana]4. it will dramatically change, for better or worse, the surrounding world[/FONT] [FONT=Verdana]5. the characters will profit (I don't necessarily mean monetarily) if the war turns in their favor, and they will suffer if their cause loses[/FONT] [FONT=Verdana]6. the War is truly dangerous, and potentially lethal to characters, as well as to everyone else involved[/FONT] [FONT=Verdana]7. the war can be fought in an interesting and different way than normal combat[/FONT] [FONT=Verdana]8. the war leads to character change (status in society, rank, privilege, heavier rpeosnsibilty, opportunities for different types of adventure, loss of comrades, any kind of change common to war that men either benefit from or suffer through)[/FONT] [FONT=Verdana]9. the war teaches lessons, of all kinds[/FONT] [FONT=Verdana]10. the war ravages, and also leads to rebuilding [/FONT] [FONT=Verdana]11. Comrades are killed, and/or commit heroic acts[/FONT] [FONT=Verdana]12. new inventions, technologies, and advances are made, and war usually leads to some type of change or advance to both societies and technologies (even if it is only war-technologies, such as weapons)[/FONT] [FONT=Verdana]13. war tests the Strategic genius and capabilities of the players[/FONT] [FONT=Verdana]14. war tests the tactical genius and creativity of the players[/FONT] [FONT=Verdana]15. war leads to bizarre, unusual, or momentous new (or renewed/ancient) discoveries[/FONT] [FONT=Verdana]16. the war posits previously unknown threats and reveals hidden enemies[/FONT] [FONT=Verdana]17. the war leads to infiltration and subversion of things and areas and groups and individuals previously thought safe and reliable[/FONT] [FONT=Verdana]18. the war leads to powerful and inescapable moral dilemmas[/FONT] [FONT=Verdana]19. the war leads to previously unknown/unexamined weaknesses in the characters[/FONT] [FONT=Verdana]20. the war leads to many opportunities for acts of individual Heroism[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Not every War has to have all of these characteristics, it will depend upon the nature of the War, and who is involved, and how the characters are involved. But the best Wars have many of these characteristics, including ones I didn't mention.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]I often use War in-game, because in-game War is good. Very good.[/FONT] [/QUOTE]
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