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WAR! huh! what is it good for?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5706583" data-attributes="member: 20805"><p>On the topic of mechanics, there are basically two schools of thought, with a compromise in the middle for a third option.</p><p></p><p>1> Follow the guidance of the 3x 'Heroes of Battle' and treat the war-zone as a dungeon. Have various encounters spread about and the PCs actions gain or lose 'victory points' for the overall battle. The encounters are key fights or set pieces buried in the backdrop of war.</p><p> You design this alot like a normal session and the PCs are mostly autonomous. Their impact on the armies is minimal.</p><p> Note: There is a thread in the 4e House rules regarding the building of platoons out of individual monsters, so like in my current campaign the group is fighting against 200 veteran Warriors, which are modeled as 5 'standard' monsters.</p><p></p><p></p><p>2> Follow the guidance similar to 'Cry Havok' which has rules for mass combat where the players get to 'play' the armies. They become arm chair generals directing the troops instead of their PCs.</p><p></p><p>3> Mix and match depending on the goal. Mix in some PC vs key encounter with leaning over the sand-table directing troop movement.</p><p></p><p> Depending on access, you might want to look up the CP2020 module 'Chrome Berets', which does an excellent job of presenting a sand-box style small war that gives the players a choice of these three options.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5706583, member: 20805"] On the topic of mechanics, there are basically two schools of thought, with a compromise in the middle for a third option. 1> Follow the guidance of the 3x 'Heroes of Battle' and treat the war-zone as a dungeon. Have various encounters spread about and the PCs actions gain or lose 'victory points' for the overall battle. The encounters are key fights or set pieces buried in the backdrop of war. You design this alot like a normal session and the PCs are mostly autonomous. Their impact on the armies is minimal. Note: There is a thread in the 4e House rules regarding the building of platoons out of individual monsters, so like in my current campaign the group is fighting against 200 veteran Warriors, which are modeled as 5 'standard' monsters. 2> Follow the guidance similar to 'Cry Havok' which has rules for mass combat where the players get to 'play' the armies. They become arm chair generals directing the troops instead of their PCs. 3> Mix and match depending on the goal. Mix in some PC vs key encounter with leaning over the sand-table directing troop movement. Depending on access, you might want to look up the CP2020 module 'Chrome Berets', which does an excellent job of presenting a sand-box style small war that gives the players a choice of these three options. [/QUOTE]
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