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War in the 3.5ed Forgotten Realms
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<blockquote data-quote="Angelus789" data-source="post: 5278184" data-attributes="member: 89505"><p>As a GM, there's a few things that players will say that puts the chill in you. </p><p></p><p>One of them is: "We want to start a war!" </p><p></p><p>Right right, at low levels (1-6) this don't matter... "starting a war" at these levels will probably not exceed more than a village rebellion). At mid levels (7-13) things might get a bit more interesting, the players are still mortal, they can command certain forces and the opponents might be warchiefs of barabarian orc/goblin/gnoll/barbarian tribes. </p><p></p><p>Things start to pick up speed at high levels (14-20). At these levels the players might be nobles, hold high military ranks, maybe even both. Apart from the looming danger of a spellcaster going el loco on enemy troops there's not to many issues that will give the GM a headache. </p><p></p><p>However, at the epic levels, things start to change. And the epic level players in my group now want to "start a war!". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>Now that this is out of the system I'll turn my attention to actually writing a challenging (political and military) campagin for my group of players. I'll be using the 3.5ed sourcebook Heroes of Battle as well as the adventure Shadowdale. Hopefully something good will come out of it.</p><p></p><p>Any ideas or suggestions will be welcome, as well as using this thread to toss comments and thoughts about wartime in the Forgotten Realms.</p></blockquote><p></p>
[QUOTE="Angelus789, post: 5278184, member: 89505"] As a GM, there's a few things that players will say that puts the chill in you. One of them is: "We want to start a war!" Right right, at low levels (1-6) this don't matter... "starting a war" at these levels will probably not exceed more than a village rebellion). At mid levels (7-13) things might get a bit more interesting, the players are still mortal, they can command certain forces and the opponents might be warchiefs of barabarian orc/goblin/gnoll/barbarian tribes. Things start to pick up speed at high levels (14-20). At these levels the players might be nobles, hold high military ranks, maybe even both. Apart from the looming danger of a spellcaster going el loco on enemy troops there's not to many issues that will give the GM a headache. However, at the epic levels, things start to change. And the epic level players in my group now want to "start a war!". :eek: Now that this is out of the system I'll turn my attention to actually writing a challenging (political and military) campagin for my group of players. I'll be using the 3.5ed sourcebook Heroes of Battle as well as the adventure Shadowdale. Hopefully something good will come out of it. Any ideas or suggestions will be welcome, as well as using this thread to toss comments and thoughts about wartime in the Forgotten Realms. [/QUOTE]
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