Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
War in the 3.5ed Forgotten Realms
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Angelus789" data-source="post: 5285050" data-attributes="member: 89505"><p><strong>The second big war</strong></p><p></p><p>Fast forward from Mystara and enter Forgotten Realms, 2nd ed ADnD and the great <em>Combat and Tactics</em> book from TSR. </p><p></p><p><strong>The background</strong></p><p>We had been playing every weekend for about 2 years time. The players had worked their way up from level 1 to the high levels. Along the way they had made some enemies with the Zentharims as well as random brigands of bandits etc etc. Most importantly was the romantic interest towards an elven female wizard with ties to the War Wizard of Cormyr. </p><p></p><p><strong>The plan</strong></p><p>In her youth, the female wizard had been forcefully separated from her father and neither had no idea what happened to the other after the separation. Over the years, the father had developed a strong hate towards Cormyr, the country he (wrongfully) accused for the separation. As a High Priest (Clr 18) he had managed to gather a horde of fanatical (and suicidal) followers to wage war against Cormyr. The starting point of this horde was Amn and they intended to go through Scornubel for supplies before crossing the mountains of Cormyr's eastern border. Other high level NPCs also joined in the "crusade".</p><p></p><p>The players would hear about this horde from their contacts in Cormyr. Since the horde was far away it was not yet deemed a threat to the Kingdom. So instead of sending the entire army, a small group of spies (the players + efm wiz) was sent. </p><p></p><p><strong>The conclusion</strong></p><p>Once the players realized who the leader of the opposing horde was, things got more interesting. The efm wiz got torn between helping her new friends and helping her father. The players got a bit more cautious since they now knew they were not just up against 295720357230 1st level Fighters.</p><p></p><p>As the players realized this, they hired bands of mercenaries to deal with the lowlife while they started hunting for the big fish themselves. The use of the Mass Combat Rules from the Combat and Tactics rulebook was used when some of the players decided to lead from the front. It worked well, thanks to the rules outlined in the book. We had tried mass combat with separate rolls before and it was like dragging a wheelchair through a swamp.</p><p></p><p><strong>Lesson learned</strong></p><p>As a GM, focus on the upper echelon of the army, these are the ones that the players will be facing, not mr Leon the level 1 fighter with a sword his father gave him on his 18th birthday.</p><p></p><p>In the heat of battle, a level 1 warrior with 40 of his friends is nothing but a bug that a <em>Flying</em> wizard will blast off the planet with his <em>Fireball</em>. In the starting phases of a war, it's OK for the players to wield such power, but remind them quickly that this can go both ways. As the PC's wizard lobbed <em>Fireballs</em> into the opposing horde they also made a clear target for the wizards of the opposing force to single them out with 7th and 8th level spell. </p><p></p><p>However be sure that you have some good rules to back you up when two armies collide. You want to have the dice have <u>some</u> influence on the outcome if the players aren't around to save the day.</p><p></p><p>Don't hold back with your army when going against the players. Have the wizards gang up on the lone player ranger who is out scouting. Have the pet demon of the high priest go after the player wizard. </p><p></p><p>Do remember to make some agenda for the enemy leaders. What are they fighting for? </p><ul> <li data-xf-list-type="ul">bloodthirsty rampage through foreign land?</li> <li data-xf-list-type="ul">conquering of new land? </li> <li data-xf-list-type="ul">some fair lady that needs to be impressed?</li> <li data-xf-list-type="ul">an old feud that has escalated? </li> <li data-xf-list-type="ul">someone insulted the wrong person?</li> <li data-xf-list-type="ul">to preserve status qou?</li> </ul><p></p><p>Also, make sure you justify how the army was formed. Using the old "charismatic leader" gets old after a while. </p><p></p><p>Last lesson learned from this war: </p><p>- always have a clear idea of the "end battle" in mind. For this adventure I wanted the last battle to be between the players and the High Priest with the fm wiz between them. In the end what happened was that she <em>Teleported</em> both her and her father away. When she returned she never told the players what happened to her father. They remember this episode to this day, several years later.</p></blockquote><p></p>
[QUOTE="Angelus789, post: 5285050, member: 89505"] [b]The second big war[/b] Fast forward from Mystara and enter Forgotten Realms, 2nd ed ADnD and the great [I]Combat and Tactics[/I] book from TSR. [B]The background[/B] We had been playing every weekend for about 2 years time. The players had worked their way up from level 1 to the high levels. Along the way they had made some enemies with the Zentharims as well as random brigands of bandits etc etc. Most importantly was the romantic interest towards an elven female wizard with ties to the War Wizard of Cormyr. [B]The plan[/B] In her youth, the female wizard had been forcefully separated from her father and neither had no idea what happened to the other after the separation. Over the years, the father had developed a strong hate towards Cormyr, the country he (wrongfully) accused for the separation. As a High Priest (Clr 18) he had managed to gather a horde of fanatical (and suicidal) followers to wage war against Cormyr. The starting point of this horde was Amn and they intended to go through Scornubel for supplies before crossing the mountains of Cormyr's eastern border. Other high level NPCs also joined in the "crusade". The players would hear about this horde from their contacts in Cormyr. Since the horde was far away it was not yet deemed a threat to the Kingdom. So instead of sending the entire army, a small group of spies (the players + efm wiz) was sent. [B]The conclusion[/B] Once the players realized who the leader of the opposing horde was, things got more interesting. The efm wiz got torn between helping her new friends and helping her father. The players got a bit more cautious since they now knew they were not just up against 295720357230 1st level Fighters. As the players realized this, they hired bands of mercenaries to deal with the lowlife while they started hunting for the big fish themselves. The use of the Mass Combat Rules from the Combat and Tactics rulebook was used when some of the players decided to lead from the front. It worked well, thanks to the rules outlined in the book. We had tried mass combat with separate rolls before and it was like dragging a wheelchair through a swamp. [B]Lesson learned[/B] As a GM, focus on the upper echelon of the army, these are the ones that the players will be facing, not mr Leon the level 1 fighter with a sword his father gave him on his 18th birthday. In the heat of battle, a level 1 warrior with 40 of his friends is nothing but a bug that a [I]Flying[/I] wizard will blast off the planet with his [I]Fireball[/I]. In the starting phases of a war, it's OK for the players to wield such power, but remind them quickly that this can go both ways. As the PC's wizard lobbed [I]Fireballs[/I] into the opposing horde they also made a clear target for the wizards of the opposing force to single them out with 7th and 8th level spell. However be sure that you have some good rules to back you up when two armies collide. You want to have the dice have [U]some[/U] influence on the outcome if the players aren't around to save the day. Don't hold back with your army when going against the players. Have the wizards gang up on the lone player ranger who is out scouting. Have the pet demon of the high priest go after the player wizard. Do remember to make some agenda for the enemy leaders. What are they fighting for? [LIST] [*]bloodthirsty rampage through foreign land? [*]conquering of new land? [*]some fair lady that needs to be impressed? [*]an old feud that has escalated? [*]someone insulted the wrong person? [*]to preserve status qou? [/LIST] Also, make sure you justify how the army was formed. Using the old "charismatic leader" gets old after a while. Last lesson learned from this war: - always have a clear idea of the "end battle" in mind. For this adventure I wanted the last battle to be between the players and the High Priest with the fm wiz between them. In the end what happened was that she [I]Teleported[/I] both her and her father away. When she returned she never told the players what happened to her father. They remember this episode to this day, several years later. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
War in the 3.5ed Forgotten Realms
Top