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EN Publishing
War of the Burning Sky – Scouring of Gate Pass detailed impressions (spoilers)
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<blockquote data-quote="liggetar" data-source="post: 5222764" data-attributes="member: 60432"><p>One thing I like about the War of the Burning Sky series is that it seems everyone, and every place, is well-described and real enough to me that as a DM, I am more able to deal with those monkey wrenches the PCs always seem to have about. More than once, my PCs have been interested in following up lead X,Y and Z instead of A, B and C that are presented in the book, and I find that I'm able to let them the vast majority of the time, simply because I have the information to do so. And even though you may have a set series of obstacles, where the adventure really shines is in the number of ways the PCs have to overcome them - and my players and myself agree that this is what makes a game really fun.</p><p></p><p>The XP charts make it easy for me to give level ups at appropriate places - this is the first game (after 10+ years DMing) where I've not kept track of XP, and just let the levelling go with the pace of the game, and I really like the freedom that comes with it.</p><p></p><p>And last, but most important to me, this adventure delves deeply into the shades of grey that should surround a conflict like this. I've always felt that it's those shades that help you stop and really think about your character - and make them that much more real.</p></blockquote><p></p>
[QUOTE="liggetar, post: 5222764, member: 60432"] One thing I like about the War of the Burning Sky series is that it seems everyone, and every place, is well-described and real enough to me that as a DM, I am more able to deal with those monkey wrenches the PCs always seem to have about. More than once, my PCs have been interested in following up lead X,Y and Z instead of A, B and C that are presented in the book, and I find that I'm able to let them the vast majority of the time, simply because I have the information to do so. And even though you may have a set series of obstacles, where the adventure really shines is in the number of ways the PCs have to overcome them - and my players and myself agree that this is what makes a game really fun. The XP charts make it easy for me to give level ups at appropriate places - this is the first game (after 10+ years DMing) where I've not kept track of XP, and just let the levelling go with the pace of the game, and I really like the freedom that comes with it. And last, but most important to me, this adventure delves deeply into the shades of grey that should surround a conflict like this. I've always felt that it's those shades that help you stop and really think about your character - and make them that much more real. [/QUOTE]
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