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War of the Burning Sky 5e Player's Guide Preview!
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<blockquote data-quote="Matthan" data-source="post: 7308830" data-attributes="member: 20005"><p>I want to respond more fully when I have more time tomorrow, but I do want to give you two things to think through. Consider what Legendary Leader does and try to find something published by WotC for 5e that does something of a similar scope. The only thing I could think of was a 9th level spell. I think that should be a strong indicator about the balance we're dealing with here. </p><p></p><p>The other thing that I would like you to consider is how much of your design is balanced around your assumptions. You should not be balancing mechanics based on the AP. That's poor design. Your feats, spells, archetypes, etc... should be viable regardless of the game. You don't design something overpowered and then try to constrain it narratively. That just frustrates the player and DM. Balance it up front. </p><p></p><p>One last thing and I promise that I will more fully respond tomorrow. Every piece of feedback (which I admit is small) has had issues or concerns with the feat chain concept. The folks who are responding at this point are your core fans and most likely to be early adopters of the work. If they are having issues with the concept (regardless of balance), then that should be a concern you take seriously. It doesn't mean abandon it, but recognize that this guide will be your one chance to convince folks to buy the rest of your work. You don't want to give them excuses to write you off and expect problems. You want to leave them impressed and trusting you. 3PP already has an uphill fight. Don't give folks an easy way to write you off.</p></blockquote><p></p>
[QUOTE="Matthan, post: 7308830, member: 20005"] I want to respond more fully when I have more time tomorrow, but I do want to give you two things to think through. Consider what Legendary Leader does and try to find something published by WotC for 5e that does something of a similar scope. The only thing I could think of was a 9th level spell. I think that should be a strong indicator about the balance we're dealing with here. The other thing that I would like you to consider is how much of your design is balanced around your assumptions. You should not be balancing mechanics based on the AP. That's poor design. Your feats, spells, archetypes, etc... should be viable regardless of the game. You don't design something overpowered and then try to constrain it narratively. That just frustrates the player and DM. Balance it up front. One last thing and I promise that I will more fully respond tomorrow. Every piece of feedback (which I admit is small) has had issues or concerns with the feat chain concept. The folks who are responding at this point are your core fans and most likely to be early adopters of the work. If they are having issues with the concept (regardless of balance), then that should be a concern you take seriously. It doesn't mean abandon it, but recognize that this guide will be your one chance to convince folks to buy the rest of your work. You don't want to give them excuses to write you off and expect problems. You want to leave them impressed and trusting you. 3PP already has an uphill fight. Don't give folks an easy way to write you off. [/QUOTE]
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