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<blockquote data-quote="Lylandra" data-source="post: 7308937" data-attributes="member: 6816692"><p>First: Thanks for putting up your V.2 that quickly <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Yep, that was my thought as well. Necrotic and Primal are so incredibly niche. The situation where someone uses Legendary Leader to buff a Zoomancer or Necromancer will be utterly rare. First, you need someone in your party who wants to play a summoning Necro or a summoning Druid specialized in animals. Then you need this character or someone else (most certainly a commander because of the ASIs) who takes a 17 Cha and three feats just to be able to buff the zoo. And the latter case is already the more likely scenario. </p><p></p><p>Now we all know that adventuring parties can be volatile. Players change, PCs die or someone wants to play something else etc. And WotBS is a very, very long AP. It will very well take you 2 years+ to play from adventure 1 to 12. And I'd feel sorry for the commander with Necrotic or Primal Leader should his summoning buddy bite the dust. </p><p></p><p>I do have to defnd the commander as fighter archetype however. Because in my fantasy there should be a martial leader type out on the battlefield who's bolstering his allies and using tactics to win. We didn't get the Warlord in the XGTE and it could have replaced the need for a Commander entirely. As you said, Bards have the College of Valor and the College of Swords. They are already out there inspiring their allies. So let's give the Fighter the opportunity to become more supportive.</p><p></p><p>So now for a bit feedback of the new PG:</p><p></p><p><strong>Cirqueliste College</strong> - I like it. You could mention Sheena Larkis, the current leader of the Wayfarers, in the fluff text because your WC player might recognize her name in adventure 3 ("hey, she's my boss!"). I don't know if you'd want to incorporate the unanchored feature in the College. It is not so much an issue for players, but there is one encounter in adventure 8 (Lurker in the Eye) where Koren, a Cirqueliste, heavily abuses the dimensional lock zone to teleport freely while everyone else can't. You could just write it off as a unique ability of hers though. </p><p></p><p><strong>Calanis:</strong> I found one error that's already included in the 4e version. In one sentence it is mentioned that Calanis is forbidden to non-elves except for those who are personally invited by either Shaaladel or Shalosha. And then Calanis is mostly humans and elves which kind of contradicts the first sentence (the 4e had the "mixed" populace of Shahalesti put under Calanis, so I guess that's where that came from). </p><p></p><p><strong>Gate Pass:</strong> Good job <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Just one small addendum: Maybe add the "Mannish Inn" to the list of inns. My players coincidentally chose it as one of the favorite pubs, so they were really shocked to see Kathor lurking around in adventure 1. </p><p></p><p><strong>Character Races:</strong> Really like it that you added this section. There are some smaller details you might want to reconsider, depending on what you plan to use in your 5e revamp. </p><p></p><p>Dwarves really have no country of their own in the original and I guess this "nation" mentioned in the 4e version is the small kingdom south of Gate Pass that's just filler content. I always thought that dwarves should have better representation, so I made Dassen more dwarf-heavy (the "Dassen Stone" is the temple to a dwarven god, so it makes sense) by changing Lord Iz and made Iz and Dashgoban the remnants of a dwarven nation. </p><p></p><p>Elves are also a bit tricky. The noble Shahalesti are all High Elves, even if not all Shahalesti citizens are High Elves - many of them are humans (especially in northern Shahalesti, close to Gate Pass) or Wood Elves (Taranesti and Shahalesti had a long period of peace before Morrus attacked and pushed them into Ycengled). Even if they face prejudice. So if you mention High Elves, the other elves should probably be mentioned as well. </p><p></p><p>Spoiler warning for some recent elvish history:</p><p>[sblock]Now Ycengled is technically Shahalesti territory. Still, I don't know whether you'd want to mention the Taranesti and the Innenotdar, the "two elvish nations" that Shaaladel erased, even if most people might only know of the Taranesti genocide as Shaaladel framed the Torching of Innenotdar on the Ragesians. In my opinion, giving a name is always a good plan and knowing that the Shining Lord can be a dick is not too much of a reveal.[/sblock]</p></blockquote><p></p>
[QUOTE="Lylandra, post: 7308937, member: 6816692"] First: Thanks for putting up your V.2 that quickly :) Yep, that was my thought as well. Necrotic and Primal are so incredibly niche. The situation where someone uses Legendary Leader to buff a Zoomancer or Necromancer will be utterly rare. First, you need someone in your party who wants to play a summoning Necro or a summoning Druid specialized in animals. Then you need this character or someone else (most certainly a commander because of the ASIs) who takes a 17 Cha and three feats just to be able to buff the zoo. And the latter case is already the more likely scenario. Now we all know that adventuring parties can be volatile. Players change, PCs die or someone wants to play something else etc. And WotBS is a very, very long AP. It will very well take you 2 years+ to play from adventure 1 to 12. And I'd feel sorry for the commander with Necrotic or Primal Leader should his summoning buddy bite the dust. I do have to defnd the commander as fighter archetype however. Because in my fantasy there should be a martial leader type out on the battlefield who's bolstering his allies and using tactics to win. We didn't get the Warlord in the XGTE and it could have replaced the need for a Commander entirely. As you said, Bards have the College of Valor and the College of Swords. They are already out there inspiring their allies. So let's give the Fighter the opportunity to become more supportive. So now for a bit feedback of the new PG: [B]Cirqueliste College[/B] - I like it. You could mention Sheena Larkis, the current leader of the Wayfarers, in the fluff text because your WC player might recognize her name in adventure 3 ("hey, she's my boss!"). I don't know if you'd want to incorporate the unanchored feature in the College. It is not so much an issue for players, but there is one encounter in adventure 8 (Lurker in the Eye) where Koren, a Cirqueliste, heavily abuses the dimensional lock zone to teleport freely while everyone else can't. You could just write it off as a unique ability of hers though. [B]Calanis:[/B] I found one error that's already included in the 4e version. In one sentence it is mentioned that Calanis is forbidden to non-elves except for those who are personally invited by either Shaaladel or Shalosha. And then Calanis is mostly humans and elves which kind of contradicts the first sentence (the 4e had the "mixed" populace of Shahalesti put under Calanis, so I guess that's where that came from). [B]Gate Pass:[/B] Good job :) Just one small addendum: Maybe add the "Mannish Inn" to the list of inns. My players coincidentally chose it as one of the favorite pubs, so they were really shocked to see Kathor lurking around in adventure 1. [B]Character Races:[/B] Really like it that you added this section. There are some smaller details you might want to reconsider, depending on what you plan to use in your 5e revamp. Dwarves really have no country of their own in the original and I guess this "nation" mentioned in the 4e version is the small kingdom south of Gate Pass that's just filler content. I always thought that dwarves should have better representation, so I made Dassen more dwarf-heavy (the "Dassen Stone" is the temple to a dwarven god, so it makes sense) by changing Lord Iz and made Iz and Dashgoban the remnants of a dwarven nation. Elves are also a bit tricky. The noble Shahalesti are all High Elves, even if not all Shahalesti citizens are High Elves - many of them are humans (especially in northern Shahalesti, close to Gate Pass) or Wood Elves (Taranesti and Shahalesti had a long period of peace before Morrus attacked and pushed them into Ycengled). Even if they face prejudice. So if you mention High Elves, the other elves should probably be mentioned as well. Spoiler warning for some recent elvish history: [sblock]Now Ycengled is technically Shahalesti territory. Still, I don't know whether you'd want to mention the Taranesti and the Innenotdar, the "two elvish nations" that Shaaladel erased, even if most people might only know of the Taranesti genocide as Shaaladel framed the Torching of Innenotdar on the Ragesians. In my opinion, giving a name is always a good plan and knowing that the Shining Lord can be a dick is not too much of a reveal.[/sblock] [/QUOTE]
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