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War of the Burning Sky: Crystin and Haddin
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<blockquote data-quote="Kath" data-source="post: 6132683" data-attributes="member: 57757"><p>I did my best to kill off Crystin, but my cleric PC refused to let it happen (a shame because if she had died, the cleric of Ioun would have picked up Foresight). At least Haddin is gone though <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />. I've made Torrent and Crystin non-combatants*, as I don't want them overshadowing my 4 man party, and Tiljann may suffer the same fate. When I raised the possibility of Torrent helping in combats back in Gate Pass, I got a very strong "No" from the party, so I'm glad I made this choice.</p><p></p><p>By the way, if the NPCs are helping in combat, I strongly recommend using the companion rules from DMG2, if you're not already. Companions have two at wills and one encounter power from a class plus a role-based encounter power (e.g. bonus damage for a striker), and so they're a lot easier to run than the pseudo-PC statblocks in the adventures. I think the official campaign website has companion-ised versions of the NPCs already.</p><p></p><p>* Torrent is a weather mage who specialises in rituals to ease sea travel. Crystin has mostly been in a daze since becoming un-dominated after Haddin's death; she's probably a ritual-based arcane caster as well. I might give Tiljann a single at will to use in fights, plus out-of-combat bard rituals and pie.</p></blockquote><p></p>
[QUOTE="Kath, post: 6132683, member: 57757"] I did my best to kill off Crystin, but my cleric PC refused to let it happen (a shame because if she had died, the cleric of Ioun would have picked up Foresight). At least Haddin is gone though :D. I've made Torrent and Crystin non-combatants*, as I don't want them overshadowing my 4 man party, and Tiljann may suffer the same fate. When I raised the possibility of Torrent helping in combats back in Gate Pass, I got a very strong "No" from the party, so I'm glad I made this choice. By the way, if the NPCs are helping in combat, I strongly recommend using the companion rules from DMG2, if you're not already. Companions have two at wills and one encounter power from a class plus a role-based encounter power (e.g. bonus damage for a striker), and so they're a lot easier to run than the pseudo-PC statblocks in the adventures. I think the official campaign website has companion-ised versions of the NPCs already. * Torrent is a weather mage who specialises in rituals to ease sea travel. Crystin has mostly been in a daze since becoming un-dominated after Haddin's death; she's probably a ritual-based arcane caster as well. I might give Tiljann a single at will to use in fights, plus out-of-combat bard rituals and pie. [/QUOTE]
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