Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
War of the Burning Sky (updated 24th May)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="amethal" data-source="post: 3870139" data-attributes="member: 22784"><p>The party search the one hag on the island. They find a few odds and ends, and also a brass key. Solsus takes the key, thinking it might come in useful, and flies off in pursuit of the surviving hag.</p><p></p><p><strong>Scene 4 – Witch Isle</strong></p><p><em>The Sour Lake Swamp</em></p><p><em>January 25th, 8 pm</em></p><p></p><p>Solsus follows the route of her escape, and eventually comes to a large patch of solid ground, on which are built five huts. Two of them have decayed into nothing, and two of the others are securely padlocked, so he heads over to the third. On the way he discovers that the floor of the island is littered with humanoid bones.</p><p></p><p>The huts are not very well made, and it is a simple matter for Solsus to peer in though a crack in the wall. Inside he spots what looks to be a crude alchemists laboratory. There is a large cauldron, and shelves full of strange vials, bottles and devices. The hag is here, searching through the vials. At last she finds the bottle she is looking for, and drinks down its contents in one gulp. The worst of her wounds close up and heal.</p><p></p><p>Solsus sneaks off to investigate the other two huts. He tries his brass key in the padlock, and it fits. However, he decides not to risk entering, and peers in through a chink in the door. Inside are three sleeping pallets, and a corpse of a man is chained to the far wall. The body is covered in bite marks.</p><p></p><p>At first Solsus thinks the third hut is empty, but on closer inspection he realises that what he had taken to be a bundle of clothing is actually a figure curled up in the corner. From what he can see, it is a human female, who is chained to the wall but appears to be unharmed.</p><p></p><p>Solsus returns to the party, and finds that in his absence they have fished out the second body from the swamp. This one also has a brass key. He describes to the party what he has seen.</p><p></p><p>Gribron, Ambar and Jonathan decide to take one of the boats and accompany Solsus to the hags’ island. Haddin and Cristin, unsurprisingly, elect to stay behind. Agatha is also feeling too frail for such an expedition, and Caryk volunteers to stay behind and protect her and the others.</p><p></p><p>Once more Solsus checks out the island, while his three comrades keep a safe distance in the boat. It appears the third sister has abandoned the island whilst Solsus was away, and there is no indication as to which direction she fled in. The hut with the cauldron is now padlocked, but the sleeping hut is open.</p><p></p><p>Solsus lets himself into the third hut. The woman in the corner wakes up at his approach, and climbs to his feet. She has been gagged. Solsus turns himself visible.</p><p></p><p>“Hi, I’m here to rescue you,” he says.</p><p></p><p>“Mmmpff mmm mmpff,” comes the reply, which reminds Solsus to remove the gag before trying to strike up a conversation.</p><p></p><p>“Thank you,” says the woman. “My name is Katrina. I’m a prisoner of these three horrible women.”</p><p></p><p>“Katrina? We have a message from your brother, Rantle.”</p><p></p><p>“Rantle! Is he here?”</p><p></p><p>“No, he’s still in Gate Pass, trying to organise resistance against the Ragesians.”</p><p></p><p>Katrina looks disappointed. “That’s typical of Rantle. Always wants to be a hero.” </p><p></p><p>“We killed two of the hags, but the third escaped.”</p><p></p><p>“If I ever catch up with her, she’s dead meat,” vows Katrina.</p><p></p><p>“How is it that you came to be captured?”</p><p></p><p>They attacked us while I was sleeping. They killed my two guards, and dragged me back here. I pretended to be unconscious, and overheard their conversation. It seems they are working for the Ragesians. They are brewing potions which they deliver to Ragesian agents in Seaquen every couple of weeks. I pretended that I was also a Ragesian agent, and convinced them to keep me alive until they could check out my story. I hoped something would turn up in the meantime, and it has.</p><p></p><p>“Do you think you could unchain me?”</p><p></p><p>Solsus, cautious by nature, inspects her carefully, but decides everything about her rings true. He finds his key fits her chains, and releases her. The two of them head out of the hut. Solsus notices that his cautious comrades have brought the boat up to the edge of the island, but have not disembarked.</p><p></p><p>As Solsus and Katrina step outside the hut there is a massive flare of magic. Some of the bones on the island floor start writhing together, and start forming more or less intact skeletons. These skeletal creatures then clamber to their feet. Six of them rush towards Solsus and Katrina, whilst the rest head for the boat.</p><p></p><p>For once, Solsus has been caught flat footed, visible, and on the ground. Three skeletons reach out and slash at him with their bony claws. Katrina looks on in horror as their blows strike home, but Solsus is now firmly in touch with his fey heritage, and bony claws pose him little threat.</p><p></p><p>Three of them claw at Katrina, but she is tougher than she looks and stands bloodied but unbowed. “My spell component pouch is in the hut with the cauldron,” she says urgently.</p><p></p><p>Meanwhile, the remaining skeletons have rushed towards the boat. Only three of them are able to attack the boats occupants, but one of them slashes open Ambar’s side and blood starts to pour from the wound. Belatedly, Solsus realises that no one has through to heal the injuries Ambar suffered in the original fight with the sisters, and flies over to aid her. His healing wand removes the immediate danger.</p><p></p><p>Jonathan, his powers almost spent in the previous fight, decides to adopt the straightforward approach. He drops the crossbow he is holding, and draws the magical mace he acquired in Anyariel’s shrine. Smoothly he brings it down on the head of the nearest skeleton. Its skull shatters, and the magic animating it also crumbles under the blow.</p><p></p><p>Ambar releases two missiles of force from her fingers. These strike home unerringly, and destroy another skeleton. However, there are plenty left, and the single-minded monsters wade into the swamp in an attempt to surround their prey.</p><p></p><p>Solsus, still visible, once uses the healing power of the wand on Ambar. He attracts attacks from a number of the skeletons as he does so. The creatures seem unable to realise that their attacks are futile. Only cold iron weapons are useful against the fey.</p><p></p><p>Katrina, abandoned by Solsus, dodges past her skeletal attackers, and heads for the hut with the cauldron. To her dismay, it is padlocked, and she is now surrounded by the undead creatures. </p><p></p><p>Solsus, spotting he plight, flies back to her and opens the lock for her. He has to turn his back on the skeletons to do so, which is a nerve wracking business even though they have so far been unable to harm him. As soon as the lock is open Katrina steps inside the hut and closes the door.</p><p></p><p>It appears to be ought sight, out of mind as far as the undead are concerned, and they ignore her in order to continue raining down blows on Solsus.</p><p></p><p>On the boat, things are not going well. Bony fingers are a far cry from the steel weapons our heroes are used to being threatened with, but their strength is failing as each suffers numerous wounds. Jonathan has crushed another skeleton, but is now fighting defensively, trying to avoid any further injury whilst looking for a safe opening to attack.</p><p></p><p>Ambar leaps nimbly from the boat, and tries to lead the skeletons off into the swamp. It is partially successful – some wade after her, but the result continue to attack Gribron and Jonathan. Solsus heads back to help them – just as Gribron decides the boat is too dangerous and uses his powers to disappear, and reappear some ten feet into the swamp. He then continues to use magical missiles and rays against the skeletons, with mixed results.</p><p></p><p>Meanwhile, Ambar, her magic exhausted, is using the sword of Anyariel against the skeletons who have been pursuing her. It is not very effective against such bony opponents, and for a second she wishes she had Jonathan’s mace. However, when sufficient force is put behind the blow even a longsword can shatter bone, and she puts her mind to the task.</p><p></p><p>The heroes superior tactics slowly turn the tide of the battle, and more and more of the mindless undead are reduced to piles of bone. Solsus has taken to wielding his sling in hand to hand combat, an unorthodox approach but one which pays dividends as the lead bullets shatter enemy bones much more easily than his little scimitar would do. </p><p></p><p>Then a loud cry of “Found it” is heard from the hut. Katrina emerges with a large smile on her face, and heads for the greatest concentration of skeletons. The monsters ignore her, and continue clawing at their current targets. Katrina mutters some words of arcane power, and a sheet of flames bursts from her fingertips. Four of the skeletons are engulfed before they can react, and sizzle into nothing.</p><p></p><p>Ambar and Gribron take down the last two opponents, and the battle is won. Katrina turns out to be a shapely, red headed woman dressed completely in red. She vanishes back into the hut, and emerges with the rest of the gear the witches took off her.</p><p></p><p>A search of the hut reveals nothing of interest apart from four vials which each contain a blood red elixir. There appears to be a similar liquid in the cauldron, presumably a work in progress.</p><p></p><p>The elixir is clearly magical, but at first the party cannot identify it. At last Gribron calls to mind an obscure substance known as “Tidereaver’s Tears”. This potion allows whoever drinks it to ignore the effects of strong currents and high winds. Normally this is of very limited usefulness, and it is not clear why the Ragesians are seeking to buy it in bulk.</p><p></p><p>There is still one hag left, so the party decide it would be best to spoil the latest batch of the potion brewing in the cauldron. Gribron does so by introducing a foreign liquid into the mix, in a way which is best left to the imagination.</p><p></p><p>Katrina seems very impressed with the way our heroes dealt with the skeleton horde, and requests to accompany them to Seaquen. They are more than happy to accept; a fire mage is always a handy companion to have.</p><p></p><p> </p><p><strong>Scene 5 – Land Blockade</strong></p><p><em>The Sour Lake Swamp</em></p><p><em>January 26th, 11 am</em></p><p></p><p>The party are once more heading through the swamp. Once again, it is raining.</p><p></p><p>Jonathan spots a hawk flying above them. It is unusual to see birds flying in such weather, and he has a sneaking feeling the creature is spying on them. On the grounds that it is better to be safe than sorry, he raises his crossbow and shoots at the bird. However, it is a tricky shot at that distance, and he misses.</p><p></p><p>“What are you doing?” asks Katrina.</p><p></p><p>“That hawk is behaving oddly. I’m wondering if it might be a spy, or a wizard’s familiar or something.” He reloads his crossbow and tries again, but his aim is no better.</p><p></p><p>“Fair enough,” says Katrina. She pulls a pinch of bat guano from her spell component pouch, and mutters the words of a spell. A glowing pea of flame appears in the air, and then heads towards the hawk. It flies several feet past the animal.</p><p></p><p>“Missed,” says Jonathan. At that moment the pea explodes into a massive ball of fire. The blackened and singed body of the hawk falls into the swamp.</p><p></p><p>Solsus gives Katrina a sour look. “I’ll fly up ahead and see if anyone does appear to be waiting for a report from that humble animal you just blasted into oblivion.”</p><p></p><p>He returns shortly afterwards. “We are almost out of the swamp. It turns into a beach a bit further along. There are four elves up ahead, and they have a boat on the sand. I think they must be Shahalesti.”</p><p></p><p>“Any of them look ill at all?” enquires Jonathan. “As if they had just suffered the loss of a familiar?”</p><p></p><p>“No, they all looked fine.”</p><p></p><p>The party approach the elves cautiously. When they are spotted, one of the elves blows a horn. The other three fade into the undergrowth. The horn blower raises his hand in greeting, and waits for the party to arrive.</p><p></p><p>“Greetings travellers,” says the elf. “We are a detachment from the Royal Shahalesti vessel Osprey. Would you mind waiting here for a moment for our lieutenant to arrive?”</p><p></p><p>The party have no objection to this, and after significantly longer than a moment three more elves appear. Two of them are wearing chain shirts, and they seem to be supporting the third, who is wearing blue robes.</p><p></p><p>The robed figure seems to be in a bad way, and coughs several times as he addresses the party.</p><p></p><p>“I am Thalan, an officer in his Royal Majesty’s navy. We have reason to believe there are Ragesian agents in Seaquen, and we are seeking to prevent any more such from entering the town.”</p><p></p><p>“Are you okay?” asks Jonathan. “You seem a little distressed. I am a healer. Perhaps I can help.”</p><p></p><p>“No thank you,” replies Thalan. “There is nothing you can do for me. May I ask your business in Seaquen?”</p><p></p><p>“We are refugees from Gate Pass,” says Jonathan. “We are fleeing the Ragesian Scourge.”</p><p></p><p>“Then you will find a welcome in Seaquen,” says Thalan, “although the town is getting very crowded. We Shahalesti are seeking a treaty with Seaquen, in order to contain Ragesian aggression. May we meet again as allies.”</p><p></p><p>With that the elves head off, and the party are free to continue on their way. Next stop, Seaquen.</p></blockquote><p></p>
[QUOTE="amethal, post: 3870139, member: 22784"] The party search the one hag on the island. They find a few odds and ends, and also a brass key. Solsus takes the key, thinking it might come in useful, and flies off in pursuit of the surviving hag. [B]Scene 4 – Witch Isle[/B] [I]The Sour Lake Swamp January 25th, 8 pm[/I] Solsus follows the route of her escape, and eventually comes to a large patch of solid ground, on which are built five huts. Two of them have decayed into nothing, and two of the others are securely padlocked, so he heads over to the third. On the way he discovers that the floor of the island is littered with humanoid bones. The huts are not very well made, and it is a simple matter for Solsus to peer in though a crack in the wall. Inside he spots what looks to be a crude alchemists laboratory. There is a large cauldron, and shelves full of strange vials, bottles and devices. The hag is here, searching through the vials. At last she finds the bottle she is looking for, and drinks down its contents in one gulp. The worst of her wounds close up and heal. Solsus sneaks off to investigate the other two huts. He tries his brass key in the padlock, and it fits. However, he decides not to risk entering, and peers in through a chink in the door. Inside are three sleeping pallets, and a corpse of a man is chained to the far wall. The body is covered in bite marks. At first Solsus thinks the third hut is empty, but on closer inspection he realises that what he had taken to be a bundle of clothing is actually a figure curled up in the corner. From what he can see, it is a human female, who is chained to the wall but appears to be unharmed. Solsus returns to the party, and finds that in his absence they have fished out the second body from the swamp. This one also has a brass key. He describes to the party what he has seen. Gribron, Ambar and Jonathan decide to take one of the boats and accompany Solsus to the hags’ island. Haddin and Cristin, unsurprisingly, elect to stay behind. Agatha is also feeling too frail for such an expedition, and Caryk volunteers to stay behind and protect her and the others. Once more Solsus checks out the island, while his three comrades keep a safe distance in the boat. It appears the third sister has abandoned the island whilst Solsus was away, and there is no indication as to which direction she fled in. The hut with the cauldron is now padlocked, but the sleeping hut is open. Solsus lets himself into the third hut. The woman in the corner wakes up at his approach, and climbs to his feet. She has been gagged. Solsus turns himself visible. “Hi, I’m here to rescue you,” he says. “Mmmpff mmm mmpff,” comes the reply, which reminds Solsus to remove the gag before trying to strike up a conversation. “Thank you,” says the woman. “My name is Katrina. I’m a prisoner of these three horrible women.” “Katrina? We have a message from your brother, Rantle.” “Rantle! Is he here?” “No, he’s still in Gate Pass, trying to organise resistance against the Ragesians.” Katrina looks disappointed. “That’s typical of Rantle. Always wants to be a hero.” “We killed two of the hags, but the third escaped.” “If I ever catch up with her, she’s dead meat,” vows Katrina. “How is it that you came to be captured?” They attacked us while I was sleeping. They killed my two guards, and dragged me back here. I pretended to be unconscious, and overheard their conversation. It seems they are working for the Ragesians. They are brewing potions which they deliver to Ragesian agents in Seaquen every couple of weeks. I pretended that I was also a Ragesian agent, and convinced them to keep me alive until they could check out my story. I hoped something would turn up in the meantime, and it has. “Do you think you could unchain me?” Solsus, cautious by nature, inspects her carefully, but decides everything about her rings true. He finds his key fits her chains, and releases her. The two of them head out of the hut. Solsus notices that his cautious comrades have brought the boat up to the edge of the island, but have not disembarked. As Solsus and Katrina step outside the hut there is a massive flare of magic. Some of the bones on the island floor start writhing together, and start forming more or less intact skeletons. These skeletal creatures then clamber to their feet. Six of them rush towards Solsus and Katrina, whilst the rest head for the boat. For once, Solsus has been caught flat footed, visible, and on the ground. Three skeletons reach out and slash at him with their bony claws. Katrina looks on in horror as their blows strike home, but Solsus is now firmly in touch with his fey heritage, and bony claws pose him little threat. Three of them claw at Katrina, but she is tougher than she looks and stands bloodied but unbowed. “My spell component pouch is in the hut with the cauldron,” she says urgently. Meanwhile, the remaining skeletons have rushed towards the boat. Only three of them are able to attack the boats occupants, but one of them slashes open Ambar’s side and blood starts to pour from the wound. Belatedly, Solsus realises that no one has through to heal the injuries Ambar suffered in the original fight with the sisters, and flies over to aid her. His healing wand removes the immediate danger. Jonathan, his powers almost spent in the previous fight, decides to adopt the straightforward approach. He drops the crossbow he is holding, and draws the magical mace he acquired in Anyariel’s shrine. Smoothly he brings it down on the head of the nearest skeleton. Its skull shatters, and the magic animating it also crumbles under the blow. Ambar releases two missiles of force from her fingers. These strike home unerringly, and destroy another skeleton. However, there are plenty left, and the single-minded monsters wade into the swamp in an attempt to surround their prey. Solsus, still visible, once uses the healing power of the wand on Ambar. He attracts attacks from a number of the skeletons as he does so. The creatures seem unable to realise that their attacks are futile. Only cold iron weapons are useful against the fey. Katrina, abandoned by Solsus, dodges past her skeletal attackers, and heads for the hut with the cauldron. To her dismay, it is padlocked, and she is now surrounded by the undead creatures. Solsus, spotting he plight, flies back to her and opens the lock for her. He has to turn his back on the skeletons to do so, which is a nerve wracking business even though they have so far been unable to harm him. As soon as the lock is open Katrina steps inside the hut and closes the door. It appears to be ought sight, out of mind as far as the undead are concerned, and they ignore her in order to continue raining down blows on Solsus. On the boat, things are not going well. Bony fingers are a far cry from the steel weapons our heroes are used to being threatened with, but their strength is failing as each suffers numerous wounds. Jonathan has crushed another skeleton, but is now fighting defensively, trying to avoid any further injury whilst looking for a safe opening to attack. Ambar leaps nimbly from the boat, and tries to lead the skeletons off into the swamp. It is partially successful – some wade after her, but the result continue to attack Gribron and Jonathan. Solsus heads back to help them – just as Gribron decides the boat is too dangerous and uses his powers to disappear, and reappear some ten feet into the swamp. He then continues to use magical missiles and rays against the skeletons, with mixed results. Meanwhile, Ambar, her magic exhausted, is using the sword of Anyariel against the skeletons who have been pursuing her. It is not very effective against such bony opponents, and for a second she wishes she had Jonathan’s mace. However, when sufficient force is put behind the blow even a longsword can shatter bone, and she puts her mind to the task. The heroes superior tactics slowly turn the tide of the battle, and more and more of the mindless undead are reduced to piles of bone. Solsus has taken to wielding his sling in hand to hand combat, an unorthodox approach but one which pays dividends as the lead bullets shatter enemy bones much more easily than his little scimitar would do. Then a loud cry of “Found it” is heard from the hut. Katrina emerges with a large smile on her face, and heads for the greatest concentration of skeletons. The monsters ignore her, and continue clawing at their current targets. Katrina mutters some words of arcane power, and a sheet of flames bursts from her fingertips. Four of the skeletons are engulfed before they can react, and sizzle into nothing. Ambar and Gribron take down the last two opponents, and the battle is won. Katrina turns out to be a shapely, red headed woman dressed completely in red. She vanishes back into the hut, and emerges with the rest of the gear the witches took off her. A search of the hut reveals nothing of interest apart from four vials which each contain a blood red elixir. There appears to be a similar liquid in the cauldron, presumably a work in progress. The elixir is clearly magical, but at first the party cannot identify it. At last Gribron calls to mind an obscure substance known as “Tidereaver’s Tears”. This potion allows whoever drinks it to ignore the effects of strong currents and high winds. Normally this is of very limited usefulness, and it is not clear why the Ragesians are seeking to buy it in bulk. There is still one hag left, so the party decide it would be best to spoil the latest batch of the potion brewing in the cauldron. Gribron does so by introducing a foreign liquid into the mix, in a way which is best left to the imagination. Katrina seems very impressed with the way our heroes dealt with the skeleton horde, and requests to accompany them to Seaquen. They are more than happy to accept; a fire mage is always a handy companion to have. [B]Scene 5 – Land Blockade[/B] [I]The Sour Lake Swamp January 26th, 11 am[/I] The party are once more heading through the swamp. Once again, it is raining. Jonathan spots a hawk flying above them. It is unusual to see birds flying in such weather, and he has a sneaking feeling the creature is spying on them. On the grounds that it is better to be safe than sorry, he raises his crossbow and shoots at the bird. However, it is a tricky shot at that distance, and he misses. “What are you doing?” asks Katrina. “That hawk is behaving oddly. I’m wondering if it might be a spy, or a wizard’s familiar or something.” He reloads his crossbow and tries again, but his aim is no better. “Fair enough,” says Katrina. She pulls a pinch of bat guano from her spell component pouch, and mutters the words of a spell. A glowing pea of flame appears in the air, and then heads towards the hawk. It flies several feet past the animal. “Missed,” says Jonathan. At that moment the pea explodes into a massive ball of fire. The blackened and singed body of the hawk falls into the swamp. Solsus gives Katrina a sour look. “I’ll fly up ahead and see if anyone does appear to be waiting for a report from that humble animal you just blasted into oblivion.” He returns shortly afterwards. “We are almost out of the swamp. It turns into a beach a bit further along. There are four elves up ahead, and they have a boat on the sand. I think they must be Shahalesti.” “Any of them look ill at all?” enquires Jonathan. “As if they had just suffered the loss of a familiar?” “No, they all looked fine.” The party approach the elves cautiously. When they are spotted, one of the elves blows a horn. The other three fade into the undergrowth. The horn blower raises his hand in greeting, and waits for the party to arrive. “Greetings travellers,” says the elf. “We are a detachment from the Royal Shahalesti vessel Osprey. Would you mind waiting here for a moment for our lieutenant to arrive?” The party have no objection to this, and after significantly longer than a moment three more elves appear. Two of them are wearing chain shirts, and they seem to be supporting the third, who is wearing blue robes. The robed figure seems to be in a bad way, and coughs several times as he addresses the party. “I am Thalan, an officer in his Royal Majesty’s navy. We have reason to believe there are Ragesian agents in Seaquen, and we are seeking to prevent any more such from entering the town.” “Are you okay?” asks Jonathan. “You seem a little distressed. I am a healer. Perhaps I can help.” “No thank you,” replies Thalan. “There is nothing you can do for me. May I ask your business in Seaquen?” “We are refugees from Gate Pass,” says Jonathan. “We are fleeing the Ragesian Scourge.” “Then you will find a welcome in Seaquen,” says Thalan, “although the town is getting very crowded. We Shahalesti are seeking a treaty with Seaquen, in order to contain Ragesian aggression. May we meet again as allies.” With that the elves head off, and the party are free to continue on their way. Next stop, Seaquen. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
War of the Burning Sky (updated 24th May)
Top