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<blockquote data-quote="MerricB" data-source="post: 5199816" data-attributes="member: 3586"><p>He will? My seconds will call upon you in the alley. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A bit more seriously, <em>Tide of Iron</em> just didn't impress me. Nice boards, but the little plastic figures were terribly fiddly and just a pain. Setting up? Way, way too long. The couple of scenarios I played were utterly dull and one-sided, and were far too much of "one player sits back and shoots whilst the other player manoeuvres".</p><p></p><p>Meanwhile, I was also introducing myself to ASL through the first Starter Kit. The <a href="http://www.boardgamegeek.com/thread/310346/s1-returning-to-vierville-with-a-friend" target="_blank">first scenario</a> for that is classic - with the Americans trying to hold onto central points in a village whilst beating off the Germans... and then the Germans also trying to stop the American reinforcements from arriving. There was a real ebb and flow to what was going on which was lacking from the initial ToI scenario.</p><p></p><p>ASL wasn't the only wargame I was introduced to at about the same time as ToI: there was also Memoir '44 and Combat Commander: Europe.</p><p></p><p>When ToI came up against that heavy-duty opposition, it failed in comparison. Memoir '44 had the plastic bits, quick game play and a large range of scenarios. CC:E had some really good scenarios and incredible gameplay. ASL SK, despite being the most complicated set of rules of the lot, had scenarios that were very entertaining and (mostly) well-balanced.</p><p></p><p>As you might gather, really nice components are somewhat secondary to me compared to good game play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>War of the Ring, putting this back on-topic, has really nice components <em>and</em> really great game-play. </p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5199816, member: 3586"] He will? My seconds will call upon you in the alley. :) A bit more seriously, [i]Tide of Iron[/i] just didn't impress me. Nice boards, but the little plastic figures were terribly fiddly and just a pain. Setting up? Way, way too long. The couple of scenarios I played were utterly dull and one-sided, and were far too much of "one player sits back and shoots whilst the other player manoeuvres". Meanwhile, I was also introducing myself to ASL through the first Starter Kit. The [url=http://www.boardgamegeek.com/thread/310346/s1-returning-to-vierville-with-a-friend]first scenario[/url] for that is classic - with the Americans trying to hold onto central points in a village whilst beating off the Germans... and then the Germans also trying to stop the American reinforcements from arriving. There was a real ebb and flow to what was going on which was lacking from the initial ToI scenario. ASL wasn't the only wargame I was introduced to at about the same time as ToI: there was also Memoir '44 and Combat Commander: Europe. When ToI came up against that heavy-duty opposition, it failed in comparison. Memoir '44 had the plastic bits, quick game play and a large range of scenarios. CC:E had some really good scenarios and incredible gameplay. ASL SK, despite being the most complicated set of rules of the lot, had scenarios that were very entertaining and (mostly) well-balanced. As you might gather, really nice components are somewhat secondary to me compared to good game play. :) War of the Ring, putting this back on-topic, has really nice components [i]and[/i] really great game-play. Cheers! [/QUOTE]
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