Scribble
First Post
Ok so I'm guessing others have done this already, but I'm orking on the details for "War Wounds" in my games.
Esentially I'm using the disease track system to model lasting injuries and stuff.
IE I'd have several different injuries of various levels, complete with different stages of the injury.
Like a sprained ankle might start off just reducing movement, and move into maybe reduced movement loss of healing surges and ultimately a permanent limp (loss of movement.)
Or a compound fracture could lead ultimately to maybe a disease like gangrene and loss of the limb.
Something like a concussion would probably have other effects like being dazed and other things...
The advantage to treating each injury like a seperate thing would be that the DM could tack them onto other challenge elements. Like a DC 9 cliff might have a number of level 9 injuries (mostly broken bones) attached to it. Anyone who fell off the cliff would be "attacked" by the various injuries.
An exploding object might have shrapnel which has other injuries (deep stab wounds, eye injuries, etc...) tacked to it.
Another advantage is that like the disease system, it's not something that would ALWAYS come into play, like loss of HPs or something. It could be used to make an important situation seem more dangerous, or just make an encounter stand out from others. (Like the notorious swamps filled with disease, maybe the hills that are known for unstable ankle twisting terrain...)
Personally I'm even looking into putting a few of them together into a critical hit list... Like if say a PC gets hit by a crit that also manages to take him/her into bloodied status, then they'd be attacked by another injury as well. (Probably depending on the type of attack... crushing weapons would do mostly broken bones, and concussions for example.)
I think I'd also look into doing it anytime they go into "death save mode."
Thoughts?
Esentially I'm using the disease track system to model lasting injuries and stuff.
IE I'd have several different injuries of various levels, complete with different stages of the injury.
Like a sprained ankle might start off just reducing movement, and move into maybe reduced movement loss of healing surges and ultimately a permanent limp (loss of movement.)
Or a compound fracture could lead ultimately to maybe a disease like gangrene and loss of the limb.
Something like a concussion would probably have other effects like being dazed and other things...
The advantage to treating each injury like a seperate thing would be that the DM could tack them onto other challenge elements. Like a DC 9 cliff might have a number of level 9 injuries (mostly broken bones) attached to it. Anyone who fell off the cliff would be "attacked" by the various injuries.
An exploding object might have shrapnel which has other injuries (deep stab wounds, eye injuries, etc...) tacked to it.
Another advantage is that like the disease system, it's not something that would ALWAYS come into play, like loss of HPs or something. It could be used to make an important situation seem more dangerous, or just make an encounter stand out from others. (Like the notorious swamps filled with disease, maybe the hills that are known for unstable ankle twisting terrain...)
Personally I'm even looking into putting a few of them together into a critical hit list... Like if say a PC gets hit by a crit that also manages to take him/her into bloodied status, then they'd be attacked by another injury as well. (Probably depending on the type of attack... crushing weapons would do mostly broken bones, and concussions for example.)
I think I'd also look into doing it anytime they go into "death save mode."
Thoughts?