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<blockquote data-quote="Gwarok" data-source="post: 7177068" data-attributes="member: 12249"><p>Honestly, that sounds like an awesome idea, and one oddly enough I just did for my own campaign. If you'd like some inspiration for running it I'd read the "Black Company" books by Glen Cook, the first book especially is all about this type of thing. Great book(s), and fairly easy reading. </p><p></p><p>Second, I would look up the old basic DND "Companion Set". They have some very simple rules for mass combat and resolving it. Would need some tweeking to fit in 5E, but if you don't need total detail it would be a great way to figure out the overall outcome of battles while running an adventure in the middle of it, and then imagine the effect the PC's actions might have to tip the battle one way or the other. I rolled for the major fight before starting the PC part of it to get the general way I should describe the feel of the battle as the PC's did their thing, and then adjusted the final outcome to represent that. </p><p></p><p>As luck would have it it was already going to be a crushing victory for the side of Righteousness(I rolled a '01' on D100 and the PC's rolled a '90' for their side), and the PC's did an excellent job overcoming their little corner of it. Turned what I thought would be a deadly ambush by my NPC badguys hunting for them in the middle of the battle into a near full reverse, so overwhelming they almost located and killed the NPC's pulling the strings. Fun times. I wholly endorse your attempts and running this as an adventure and wish you much luck.</p></blockquote><p></p>
[QUOTE="Gwarok, post: 7177068, member: 12249"] Honestly, that sounds like an awesome idea, and one oddly enough I just did for my own campaign. If you'd like some inspiration for running it I'd read the "Black Company" books by Glen Cook, the first book especially is all about this type of thing. Great book(s), and fairly easy reading. Second, I would look up the old basic DND "Companion Set". They have some very simple rules for mass combat and resolving it. Would need some tweeking to fit in 5E, but if you don't need total detail it would be a great way to figure out the overall outcome of battles while running an adventure in the middle of it, and then imagine the effect the PC's actions might have to tip the battle one way or the other. I rolled for the major fight before starting the PC part of it to get the general way I should describe the feel of the battle as the PC's did their thing, and then adjusted the final outcome to represent that. As luck would have it it was already going to be a crushing victory for the side of Righteousness(I rolled a '01' on D100 and the PC's rolled a '90' for their side), and the PC's did an excellent job overcoming their little corner of it. Turned what I thought would be a deadly ambush by my NPC badguys hunting for them in the middle of the battle into a near full reverse, so overwhelming they almost located and killed the NPC's pulling the strings. Fun times. I wholly endorse your attempts and running this as an adventure and wish you much luck. [/QUOTE]
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