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Warblade and Swordsage: Overpowered?
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<blockquote data-quote="Victim" data-source="post: 3170529" data-attributes="member: 78"><p>Sure, you can argue that casters don't pick bad spells (of course, prep casters can sometimes be caught without the right spells), but then why not assume that fighters are going to pick good weapon/feat combos? The main difference is just when you make the choices that determine effectiveness. The caster picks his spells everyday, and so can simply start picking better spell combos. The fighter needs to build the awesome into his character from the get go.</p><p></p><p>At level 20, a wizard has +12 base Will save with no special focus on Wis. At level 20, a barbarian has +6 base Will save, but gets another +8! when raging. A fighter barbarian might only have normal rage, but probably takes Iron Will so that probably puts him up to +10 when raging. Fighters may also have the feats to spend on the PHB2 Con based Will save feat, if it's allowed. The Will save gap isn't that wide, unless you start talking about divine casters, pallies or monks - characters that have good Will saves AND have extra incentives to pump up their Wis are generally going to blow everyone else away. And Reflex saves should be pretty close too - with the fighter types having a HP advantage over most other characters that helps to blunt the effects of failed Ref saves. I don't think melee monsters are as screwed on saves as you seem to think.</p><p></p><p>Plus some pretty low level spell effects like Protection from Evil and Resist Energy provide a strong second line of defense.</p><p></p><p>Basically, half of the question is whether or not the core melee class are underpowered.</p></blockquote><p></p>
[QUOTE="Victim, post: 3170529, member: 78"] Sure, you can argue that casters don't pick bad spells (of course, prep casters can sometimes be caught without the right spells), but then why not assume that fighters are going to pick good weapon/feat combos? The main difference is just when you make the choices that determine effectiveness. The caster picks his spells everyday, and so can simply start picking better spell combos. The fighter needs to build the awesome into his character from the get go. At level 20, a wizard has +12 base Will save with no special focus on Wis. At level 20, a barbarian has +6 base Will save, but gets another +8! when raging. A fighter barbarian might only have normal rage, but probably takes Iron Will so that probably puts him up to +10 when raging. Fighters may also have the feats to spend on the PHB2 Con based Will save feat, if it's allowed. The Will save gap isn't that wide, unless you start talking about divine casters, pallies or monks - characters that have good Will saves AND have extra incentives to pump up their Wis are generally going to blow everyone else away. And Reflex saves should be pretty close too - with the fighter types having a HP advantage over most other characters that helps to blunt the effects of failed Ref saves. I don't think melee monsters are as screwed on saves as you seem to think. Plus some pretty low level spell effects like Protection from Evil and Resist Energy provide a strong second line of defense. Basically, half of the question is whether or not the core melee class are underpowered. [/QUOTE]
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Warblade and Swordsage: Overpowered?
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