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Warblade and Swordsage: Overpowered?
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<blockquote data-quote="Nightfall" data-source="post: 3174019" data-attributes="member: 374"><p>Reason for Warblade having d12? Well what's the reason most classes with d12s have them? Last longer than their d10 counterparts. </p><p></p><p>Victim,</p><p></p><p>Well in general, our party relies on out-tactical thinking our DMs opponents. It works so long as I (and the others) keep to their roles. Plus the fact most of our DMs have the tactical intellecelt(sp) of a Tarrasque. So as you can see, while I think of these things, most of my fellow players don't and usually keep to either RP or tactial concerns as they relate to being "better" than the opponents. True we do get magical stuff to increase saves...but in general they rely more on AC and Dex than saves if they get in to trouble. Will and Fort rarely cross their minds. (Unless it's a character that is all about those.) Plus they tend to try to "Bluff-ercise" or "Diplomacize" their way past others in order to "feint, back stab/sneak attack" past the spellcasters. (These guys often have like +15 or +20 totals to their rolls on those skills.)</p><p></p><p>So maybe that's why...</p><p></p><p>Sol,</p><p></p><p>Eh the only thing I've learned about initiative counts is if it's a part of your character's power/skill thingie. Bards might need to go first but in general, they are dead by the second round. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>Eh</p></blockquote><p></p>
[QUOTE="Nightfall, post: 3174019, member: 374"] Reason for Warblade having d12? Well what's the reason most classes with d12s have them? Last longer than their d10 counterparts. Victim, Well in general, our party relies on out-tactical thinking our DMs opponents. It works so long as I (and the others) keep to their roles. Plus the fact most of our DMs have the tactical intellecelt(sp) of a Tarrasque. So as you can see, while I think of these things, most of my fellow players don't and usually keep to either RP or tactial concerns as they relate to being "better" than the opponents. True we do get magical stuff to increase saves...but in general they rely more on AC and Dex than saves if they get in to trouble. Will and Fort rarely cross their minds. (Unless it's a character that is all about those.) Plus they tend to try to "Bluff-ercise" or "Diplomacize" their way past others in order to "feint, back stab/sneak attack" past the spellcasters. (These guys often have like +15 or +20 totals to their rolls on those skills.) So maybe that's why... Sol, Eh the only thing I've learned about initiative counts is if it's a part of your character's power/skill thingie. Bards might need to go first but in general, they are dead by the second round. :p :) Eh [/QUOTE]
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