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Warblade and Swordsage: Overpowered?
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<blockquote data-quote="kaomera" data-source="post: 3177086" data-attributes="member: 38357"><p>Improved Unarmed does not require a choice of what weapon it applies to, so I'm not seeing how there would be any effect on that feat. If you mean being able to swap over things like Weapon Focus or Weapon Specialization to Unarmed, then you do have a good point. It still requires that you be allowed one hour of practice (with an "unarmed" available to practice with <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ), but I can think of a lot of scenarios where that wouldn't be a problem. So, OK, if you're captured or lose your weapon and can't retrieve / replace it (or you replace it with a different type of weapon) then it is an advantage. Not a situation I see come up all that often IMC, but I can't argue it isn't an advantage.</p><p></p><p>As far as swapping weapons because of found treasure, I guess I'm limiting myself in that I normally tailor any major magic items (like weapons, armor) to the party members. I can see this being an advantage anyway, since you can swap out if you know you will be facing opponents that are weak against <em>x</em> type of damage. You'd still be at a disadvantage in that you'd have to carry around (both in terms of encumbrance and wealth level) extra weapons. IMC the PCs don't find bunches of "extra" level-appropriate gear, but I can see the benefit of swapping your +3 Keen, Frost Burst greatsword for a +1 Flaming, Ghost Touch heavy mace in some circumstances... At which point you need all the other bonuses you can stack, so the ability becomes even more useful.</p></blockquote><p></p>
[QUOTE="kaomera, post: 3177086, member: 38357"] Improved Unarmed does not require a choice of what weapon it applies to, so I'm not seeing how there would be any effect on that feat. If you mean being able to swap over things like Weapon Focus or Weapon Specialization to Unarmed, then you do have a good point. It still requires that you be allowed one hour of practice (with an "unarmed" available to practice with :p ), but I can think of a lot of scenarios where that wouldn't be a problem. So, OK, if you're captured or lose your weapon and can't retrieve / replace it (or you replace it with a different type of weapon) then it is an advantage. Not a situation I see come up all that often IMC, but I can't argue it isn't an advantage. As far as swapping weapons because of found treasure, I guess I'm limiting myself in that I normally tailor any major magic items (like weapons, armor) to the party members. I can see this being an advantage anyway, since you can swap out if you know you will be facing opponents that are weak against [i]x[/i] type of damage. You'd still be at a disadvantage in that you'd have to carry around (both in terms of encumbrance and wealth level) extra weapons. IMC the PCs don't find bunches of "extra" level-appropriate gear, but I can see the benefit of swapping your +3 Keen, Frost Burst greatsword for a +1 Flaming, Ghost Touch heavy mace in some circumstances... At which point you need all the other bonuses you can stack, so the ability becomes even more useful. [/QUOTE]
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Warblade and Swordsage: Overpowered?
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