Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warblade and Swordsage: Overpowered?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kaomera" data-source="post: 3183252" data-attributes="member: 38357"><p>I definitely noticed that. As I had mentioned earlier, I think that a Warblade (or any other Martial Adept class) is much, much harder to build / optimize than a Fighter (or Barbarian, or whatever). I do not think that I would, personally, label that a "Bad Idea(tm)". I'm not sure that's a problem, but then again I'm not sure it's exactly a feature, either. I do believe that it makes some of the comparisons I've seen less valid, as you simply can't just grab whatever maneuvers you want. I also think that assuming that a Warblade will recover their maneuvers every-other round (or even every three or four rounds) is a bit suspect; there are probably situations where it would be advisable, but I think that in most circumstances it's going to be more effective (and more fun, if that matters) to go ahead and fire off your lower-level maneuvers or even unload a full-attack.</p><p></p><p>One thing this thread has brought up for me is that there are a lot of (IMHO) "little" things that the Warblade gets that I don't think individually make that much of a difference, and I wouldn't even say that combined they overbalanced the class (or would necessarily make the player of a Fighter feel upstaged / overshadowed), but they do have an impact. Maybe that's mostly just psychological, but I don't think the Warblade is going to be rendered useless if you take away a hp per level, or remove some or all of the Weapon Aptitude ability. I'm just naturally wary of "nerf"ing a class, especially in order to avoid overshadowing a different class, it doesn't seem to ever work out positively for me. I'd be much more inclined to give Fighters a bit of a boost (possibly adding a class feature to allow them to apply the Weapon Focus / Specialization line of feats to a group of weapons, similar to the Weapon Group feats from UA).</p></blockquote><p></p>
[QUOTE="kaomera, post: 3183252, member: 38357"] I definitely noticed that. As I had mentioned earlier, I think that a Warblade (or any other Martial Adept class) is much, much harder to build / optimize than a Fighter (or Barbarian, or whatever). I do not think that I would, personally, label that a "Bad Idea(tm)". I'm not sure that's a problem, but then again I'm not sure it's exactly a feature, either. I do believe that it makes some of the comparisons I've seen less valid, as you simply can't just grab whatever maneuvers you want. I also think that assuming that a Warblade will recover their maneuvers every-other round (or even every three or four rounds) is a bit suspect; there are probably situations where it would be advisable, but I think that in most circumstances it's going to be more effective (and more fun, if that matters) to go ahead and fire off your lower-level maneuvers or even unload a full-attack. One thing this thread has brought up for me is that there are a lot of (IMHO) "little" things that the Warblade gets that I don't think individually make that much of a difference, and I wouldn't even say that combined they overbalanced the class (or would necessarily make the player of a Fighter feel upstaged / overshadowed), but they do have an impact. Maybe that's mostly just psychological, but I don't think the Warblade is going to be rendered useless if you take away a hp per level, or remove some or all of the Weapon Aptitude ability. I'm just naturally wary of "nerf"ing a class, especially in order to avoid overshadowing a different class, it doesn't seem to ever work out positively for me. I'd be much more inclined to give Fighters a bit of a boost (possibly adding a class feature to allow them to apply the Weapon Focus / Specialization line of feats to a group of weapons, similar to the Weapon Group feats from UA). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warblade and Swordsage: Overpowered?
Top