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Warblade and Swordsage: Overpowered?
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<blockquote data-quote="Aaron L" data-source="post: 3183438" data-attributes="member: 926"><p>I think the Warblade is too much after my reading of the Bo9S, comparing it only to the other two classes. Its ability to recover all of its maneuvers with an attack action, compared to the Swordsage having to spend an action to recover just one maneuver, is pretty poorly thought out. </p><p></p><p>Actually, <em>extremely</em> poorly thought out. </p><p></p><p>Plus, I really don't see why they should have d12 hit dice. I can't imagine why anyone would want to play a Fighter when Warblade, as is, is available. (speaking strictly from a mechanical perspective) More hit points, more skill points, better skills, almost as many feats, same BAB, AND neat supernatural weapon tricks on top of it? What is the tradeoff? The opportunity cost of having to giving up a full attack to be able to use a special maneuver thats as good as a spell isnt much of a drawback. The Warblade can decide to full attack and do as much damage as the Fighter OR use his special attack that summons fire and blows up the bad guys. The Fighter doesnt get the choice. When one class can do everything another class can do, and just as well, PLUS a whole bunch of other things, I call it problems. </p><p></p><p>I think whoever wrote up that class was drinking a little too much that day. I think the current idea in class design is that versatility isn't that much of an advantage; that the ability to do several things equally as well as another class doesnt give it an advantage over the other class. Thats the only excuse I can think of for the Warblade. I'm guessing they thought that if it can only do as much at one time as a Fighter than it doesnt matter how many <em>other</em> things it can do as well, because it can still only do one thing at a time. And I don't really think thats a very good way to balance classes. The Fighter is getting left in the cold, because it's gonna be way more fun with this class that can fight just as well, but he can also decide to go all Crouching Tiger when he gets bored with just full attacking all the time. </p><p></p><p>It's a matter of fun. The Warblade is a FUNNER class. It has more bells and whistles. </p><p></p><p>Plus, giving it the accesibility to Fighter only feats is really just adding insult to injury. I could see maybe adding more feats like Weapon Supremacy could make the Fighter shine a little brighter, but then they give the Warblade acces to them too, PLUS he can swap out the weapons he wants to specialize in whenever he wants! </p><p></p><p></p><p>Damn, the more I talk about it the more baffled I get. Who approved this class? </p><p></p><p></p><p>I love the Bo9S. I just think the Warblade is way over the top.</p></blockquote><p></p>
[QUOTE="Aaron L, post: 3183438, member: 926"] I think the Warblade is too much after my reading of the Bo9S, comparing it only to the other two classes. Its ability to recover all of its maneuvers with an attack action, compared to the Swordsage having to spend an action to recover just one maneuver, is pretty poorly thought out. Actually, [i]extremely[/i] poorly thought out. Plus, I really don't see why they should have d12 hit dice. I can't imagine why anyone would want to play a Fighter when Warblade, as is, is available. (speaking strictly from a mechanical perspective) More hit points, more skill points, better skills, almost as many feats, same BAB, AND neat supernatural weapon tricks on top of it? What is the tradeoff? The opportunity cost of having to giving up a full attack to be able to use a special maneuver thats as good as a spell isnt much of a drawback. The Warblade can decide to full attack and do as much damage as the Fighter OR use his special attack that summons fire and blows up the bad guys. The Fighter doesnt get the choice. When one class can do everything another class can do, and just as well, PLUS a whole bunch of other things, I call it problems. I think whoever wrote up that class was drinking a little too much that day. I think the current idea in class design is that versatility isn't that much of an advantage; that the ability to do several things equally as well as another class doesnt give it an advantage over the other class. Thats the only excuse I can think of for the Warblade. I'm guessing they thought that if it can only do as much at one time as a Fighter than it doesnt matter how many [i]other[/i] things it can do as well, because it can still only do one thing at a time. And I don't really think thats a very good way to balance classes. The Fighter is getting left in the cold, because it's gonna be way more fun with this class that can fight just as well, but he can also decide to go all Crouching Tiger when he gets bored with just full attacking all the time. It's a matter of fun. The Warblade is a FUNNER class. It has more bells and whistles. Plus, giving it the accesibility to Fighter only feats is really just adding insult to injury. I could see maybe adding more feats like Weapon Supremacy could make the Fighter shine a little brighter, but then they give the Warblade acces to them too, PLUS he can swap out the weapons he wants to specialize in whenever he wants! Damn, the more I talk about it the more baffled I get. Who approved this class? I love the Bo9S. I just think the Warblade is way over the top. [/QUOTE]
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