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Warblade and Swordsage: Overpowered?
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<blockquote data-quote="charlesatan" data-source="post: 3189276" data-attributes="member: 20870"><p>No, but a martial adept can't prepare the same maneuver either.</p><p></p><p></p><p></p><p>Not really. Gish (spellcaster/fighters) can be front-line melee combatants too, and probably dish out as much damage as Martial Adepts (plus they get full attacks) yet they're still limited by spell slots/spells prepared. But the thing about Martial Adepts is that they have maneuvers which is somewhere in between spells, since you have "slots" for them, but renews itself at the end of the encounter (meaning several encounters doesn't hamper a Martial Adept they way it does other spellcasters).</p><p></p><p>Some Martial Adept maneuvers don't even function in an anti-magic field (mostly the Desert Wind ones) but in a way, it's still the same principle: expend a maneuver and it's gone. It's obviously more easier to recover than a spell, but then again, most maneuvers aren't as powerful as spells of the equivalent level, and require an attack roll to say the least (and in some cases, not as productive; look at the Devoted Spirit's 9th-level maneuver -- not the best maneuver in my opinion because if you wanted someone to cast heal, you're better off as a Cleric, although it is nice for a "Fighter"-type to have access to it).</p></blockquote><p></p>
[QUOTE="charlesatan, post: 3189276, member: 20870"] No, but a martial adept can't prepare the same maneuver either. Not really. Gish (spellcaster/fighters) can be front-line melee combatants too, and probably dish out as much damage as Martial Adepts (plus they get full attacks) yet they're still limited by spell slots/spells prepared. But the thing about Martial Adepts is that they have maneuvers which is somewhere in between spells, since you have "slots" for them, but renews itself at the end of the encounter (meaning several encounters doesn't hamper a Martial Adept they way it does other spellcasters). Some Martial Adept maneuvers don't even function in an anti-magic field (mostly the Desert Wind ones) but in a way, it's still the same principle: expend a maneuver and it's gone. It's obviously more easier to recover than a spell, but then again, most maneuvers aren't as powerful as spells of the equivalent level, and require an attack roll to say the least (and in some cases, not as productive; look at the Devoted Spirit's 9th-level maneuver -- not the best maneuver in my opinion because if you wanted someone to cast heal, you're better off as a Cleric, although it is nice for a "Fighter"-type to have access to it). [/QUOTE]
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